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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: Mapping ?? easy???


amboni ( ) posted Thu, 01 June 2000 at 12:44 AM ยท edited Wed, 31 July 2024 at 7:27 AM

When you apply a mapping coordinate ore use a bitmap model of that you have two figures, one for the front side of the caracter and one for the back side. The problem is that the two part aren't on the same line so it is quite impossible to trace a line that goes straigt from the front side to the back side of the chracter. More difficult for a picture that goes from the front to the back. Does anyone ave a solution to this problem??


Lemurtek ( ) posted Thu, 01 June 2000 at 1:39 AM

It's tricky alright. There are basically three solutions, 1 is very good but expensive, one is free but take hard work and practice (and lots of ram), one is free (or at least cheap), takes hard work and practice, drives poor Lemurs insane, but does have some good points, but not so many. The good one is to buy Deep Paint 3D (and maybe Texture weapons as well) Deep Paint allows you to paint on the object itself, in a Photoshoppy kind of interface, Texture weapons allows you to actually create UV maps for objects that have none, and has other fancy mapping tricks. Very nice, but Ka-ching, that'll be $800, $1200 with Texture weapons. The first free one is to load both your paint program and poser, save the pic as you work, and Poser will update it, and you can match up the seams visually on the Poser figure. Tedious, but it works. The second free one is to use Painter 3D, which came with Poser 4, or can be found quite cheap at autions and such. Basically, you import your object, create a new texture map (if it's for poser, you'll need to flip it upside down) and then select the show mesh option. Now paint on the bitmap, and your strokes will show up on the 3D object, so you can visually match up seams. You can try and paint on the 3D Object itself, but if you do, Painter 3D will "connect" the texure maps across the seam, drawing a feelthy, nasty streak across your heartwrenchingly beautiful (did I mention you hadn't saved it yet?) texture. Hello? Earth to alien Painter 3D programmers? What WERE you thinking? Sigh. Basically, you solve the problem with brute force or money. I'd vote for money, if I had any. Regards- Lemurtek


momodot ( ) posted Thu, 01 June 2000 at 8:52 AM

I resort to Painter 3D when I must but I prefer to work in Photoshop so I'm gonna use the I DGTemplates by DD I just got at Poseworks http://poseworks.8m.com/downloads.html since they are templates with stripes on them showing where the vortices match up for P4 nude figures. Cool!



momodot ( ) posted Thu, 01 June 2000 at 8:56 AM

Lermurtek, when I work with Photoshop and Poser going at once like you said but when I seve in PS after a change Poser won't let me reload the texture unless I rename it, I end up with like a dozen or more copies of a map. Anyway around this? What am I doing wrong?



steveshanks ( ) posted Thu, 01 June 2000 at 9:40 AM

Momodot after you save your texture hit the render button in poser then stop it as soon as it starts, you'll then see the updated texture........Steve


Jaager ( ) posted Thu, 01 June 2000 at 12:12 PM

If you apply the paint one dab at a time when near the seams, it is possible to avoid much of the streaking. If you do get it go to edit and hit undo until it goes away.


bloodsong ( ) posted Thu, 01 June 2000 at 5:47 PM

heyas; lemur, also lasso-select the edges when you're going to go from seam to seam in p3d. this'll keep the nasty smears off most of your artwork. or you could paint a nasty-smear-only texture and use those as guidelines to match things up. OR, you can also do darth logice's totally amazing, stunning, brilliant, seam over-painting trick by pointing the camera at the seam where you want to paint (in poser) and hitting the apply perspective uv thing. this actually does create more seams in different places, but if you need to paint someting in particular across seams (like a tattoo, for example), this is the easiest way to do it.


Lemurtek ( ) posted Sat, 03 June 2000 at 2:11 AM

Thanks for the lasso select tip, Bloodsong. I'm gonna have to try that perpective thing, I saved Darth's orginal post in my to do pile. :)


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