Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=388436&Start=1&Artist=RnRWoman&ByArtist=Yes
Is this for your Ireland series? You have a beautifully delicate style. Wish I had an answer to your question. I'm a morph idiot. But I look forward to seeing more of your graphics as you progress. And, yes, that's a perfectly legitimate question to post here.I can't find the thread it was in, but I recall someone wanting large hands with a Michael figure who finally worked out a method by scaling the entire figure up and then scaling all the individual body-parts EXCEPT the hands down to normal size. Don't recall if they posted a picture, but they seemed happy with the result.
Kewl! Hmm... well the problem with that is, I'm making V3 to a 8-9 year old child, so I have to scale down,the figure. Maybe I can mess w/ the scaling more, I dunno if that'll work though. I've tried and it seems to distort the fingers. :P I wonder if I did each individual finger and hand in ZBrush and used the scale thing in that, if it would work. Hmm.... Anywho, keep the ideas coming guys and gals. I need help with this hehe. :( Anyone willing to make a morph that scales the hands bigger and wider for me? LOL
If this is what you are after just drop me an email and I'll reply with it attached.
heyas; i just go into my cr2s and put propagating scale on the hands. that makes scaling the hand scale all its children together with it. you just need to watch out at the wrist, and use taper on the forearm so there isn't a sharp jump in scale. to get propagating scale, all you do is replace scale with propagatingScale, like this: before: scaleX xScale after: propagatingScaleX xScale do any/all the hand scale channels.
heyas; you need to find the section under the hand body parts called channels. in the channels you need to find the scale entries. then you just replace "scale" with "propagatingScale," like above. if you use john stallings free cr2 edit(or), it'd be a lot easier to see what you're doing. i think it might be in the poser annex bit of this forum. (whever that is ;) )
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Hi all; I'm not sure if this is the right forum to ask this question, but I'll ask anyway hehe. Inbetween projects I'm working on a child character for Victoria 3 (yes, Victoria 3 hehe.) The only problem I'm having is with the hands. I want to be able to morph them bigger, because the character I'm creating is supposed to be big boned, with big farming hands, almost inproportionate from the rest of his body. I've tried scaling, but that gives me weird results. I've tried bringing just the hand into ZBrush, but all I get is the palm and no fingers w/ it. I remember Jim Burton saying he did a fix for Victoria's hands at one point for his Supermodel Vicky (even though that isn't a V3 version.) If I tried to do each finger and hand seperately, it may have very weird results. Sorry if I seem ignorant, but I really want to know what ways I can approach this. Any help is appreciated! Thanks!