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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 10:00 pm)



Subject: Question about morphing hands


RnRWoman ( ) posted Sun, 27 April 2003 at 9:02 PM · edited Mon, 29 July 2024 at 9:35 PM

Hi all; I'm not sure if this is the right forum to ask this question, but I'll ask anyway hehe. Inbetween projects I'm working on a child character for Victoria 3 (yes, Victoria 3 hehe.) The only problem I'm having is with the hands. I want to be able to morph them bigger, because the character I'm creating is supposed to be big boned, with big farming hands, almost inproportionate from the rest of his body. I've tried scaling, but that gives me weird results. I've tried bringing just the hand into ZBrush, but all I get is the palm and no fingers w/ it. I remember Jim Burton saying he did a fix for Victoria's hands at one point for his Supermodel Vicky (even though that isn't a V3 version.) If I tried to do each finger and hand seperately, it may have very weird results. Sorry if I seem ignorant, but I really want to know what ways I can approach this. Any help is appreciated! Thanks!


dialyn ( ) posted Sun, 27 April 2003 at 9:11 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=388436&Start=1&Artist=RnRWoman&ByArtist=Yes

Is this for your Ireland series? You have a beautifully delicate style. Wish I had an answer to your question. I'm a morph idiot. But I look forward to seeing more of your graphics as you progress. And, yes, that's a perfectly legitimate question to post here.


RnRWoman ( ) posted Sun, 27 April 2003 at 9:36 PM

Hi, Dialyn! Thanks for replying! Yep that's the little boy I'm working on. Thank you for your comments :) Oh that's ok, I appreciate you reply and your interest anyway!


leather-guy ( ) posted Sun, 27 April 2003 at 10:33 PM

I can't find the thread it was in, but I recall someone wanting large hands with a Michael figure who finally worked out a method by scaling the entire figure up and then scaling all the individual body-parts EXCEPT the hands down to normal size. Don't recall if they posted a picture, but they seemed happy with the result.


RnRWoman ( ) posted Sun, 27 April 2003 at 10:48 PM

Kewl! Hmm... well the problem with that is, I'm making V3 to a 8-9 year old child, so I have to scale down,the figure. Maybe I can mess w/ the scaling more, I dunno if that'll work though. I've tried and it seems to distort the fingers. :P I wonder if I did each individual finger and hand in ZBrush and used the scale thing in that, if it would work. Hmm.... Anywho, keep the ideas coming guys and gals. I need help with this hehe. :( Anyone willing to make a morph that scales the hands bigger and wider for me? LOL


dialyn ( ) posted Sun, 27 April 2003 at 10:58 PM

You might want to contact Little Dragon or Phil C.....I think they are both morph masters.


RnRWoman ( ) posted Sun, 27 April 2003 at 11:16 PM

Thanks! I'll look into that :)


PhilC ( ) posted Mon, 28 April 2003 at 5:41 AM

file_56205.jpg

All I've done is used one magnet for each hand and in the Object/Properties set it to deform all the digits and the forearm. I positioned the Mag Base at the center of the wrist so that scaling would be away from that point rather than the default hand center. Enlarged the Mag Zone to include the full hand. Saved to the props library ensuring that I saved the Mags, Bases and Zones using the Sub Set Button. To operate just scale the magnets and the whole hand will now scale.

If this is what you are after just drop me an email and I'll reply with it attached.

pcooke@philc.net

philc_agatha_white_on_black.jpg


FishNose ( ) posted Mon, 28 April 2003 at 7:13 AM

Phil - That raises a question I have had for some time - what does the position of the mag base actually influence? I've never quite understood that, even though I use loads of magnets. :] Fish


FishNose ( ) posted Mon, 28 April 2003 at 7:21 AM

Oh, and another question while we're on magnets - P4 has a bad habit of forgetting what groups mag zones were applied to. When you reload the magnets they affect the whole body part instead. Does P5 still do this or does it remember properly? :] Fish


PhilC ( ) posted Mon, 28 April 2003 at 7:57 AM

The Mag Base defines the point from which scaling or rotation takes place. I saved the magnets in the Pro Pack and they appear to be correct.

philc_agatha_white_on_black.jpg


bloodsong ( ) posted Mon, 28 April 2003 at 4:14 PM

heyas; i just go into my cr2s and put propagating scale on the hands. that makes scaling the hand scale all its children together with it. you just need to watch out at the wrist, and use taper on the forearm so there isn't a sharp jump in scale. to get propagating scale, all you do is replace scale with propagatingScale, like this: before: scaleX xScale after: propagatingScaleX xScale do any/all the hand scale channels.


RnRWoman ( ) posted Mon, 28 April 2003 at 8:11 PM

PhilC; Yes I'd be interested in this! Thanks for your help!! :))


RnRWoman ( ) posted Mon, 28 April 2003 at 8:14 PM

Hey, Bloodsong! How would one get a "propagating scale"?? Pardon me for asking a really silly Q.


bloodsong ( ) posted Tue, 29 April 2003 at 3:53 PM

heyas; edit the cr2, as i described above. erm, if you're not comfortable with editing the cr2, maybe you need one of the other solutions :) ps: your question is about poser hands, how can it be off topic in the poser forum??


RnRWoman ( ) posted Tue, 29 April 2003 at 5:42 PM

I'm afraid I'm not familar with editing cr2's. What would I have to do when I edit it? You can e-mail the info if needed. :) And thanks!


bloodsong ( ) posted Wed, 30 April 2003 at 3:32 PM

heyas; you need to find the section under the hand body parts called channels. in the channels you need to find the scale entries. then you just replace "scale" with "propagatingScale," like above. if you use john stallings free cr2 edit(or), it'd be a lot easier to see what you're doing. i think it might be in the poser annex bit of this forum. (whever that is ;) )


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