Sun, Dec 1, 3:51 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Poser5 "Morph Putty Tool" - Does it work?


Knuten ( ) posted Wed, 30 April 2003 at 3:30 AM · edited Thu, 28 November 2024 at 3:41 PM

Has anyone had any success using Poser5's Morph Putty tool? I can't get it to do ANYTHING at all. I find no tuts for it here or at CL, and searching the threads here yielded no help (but some complaints). It only allows me to set ONE putty dot (when I might want to set a few), and then... nothing. Can't make it move a single pixel... not by dragging or typing or yelling. Perhaps the tool is flawed, but surely someone has figured out a way to get some use out of it. (?)


iamonk ( ) posted Wed, 30 April 2003 at 6:32 AM

Well, to tell you the truth, it doesn't do much of anything. It just lets you tweak morph dials in a different way. Instead of moving the dials to tweak the face, you tweak the face to move the dials. I find it just about useless.


Doogal ( ) posted Wed, 30 April 2003 at 6:35 AM

You can get some weird and wonderful effects out of it. Personally I tried to use it a couple of times and gave up. I just stick to the dial tinkering and magnet method.


Burnart ( ) posted Wed, 30 April 2003 at 6:35 AM

Good question - I've noticed the same thing. Perhaps this is something that will be fixed in the coming SR3 release.


mickmca ( ) posted Wed, 30 April 2003 at 7:55 AM

The mystery of the Morph Putty tool is its misnamed control, "Exaggeration." I spend days trying to get it to work with "Exaggeration" at 0.0 because I didn't WANT exaggeration, I just wanted to move some vertices around. "Exaggeration" is really the Use Limits and Min/Max settings in a new form. Set it for about +/- 1.5, and that green dot will move, as long as there is a morph dial supporting the move. It takes some getting used to, having the dot only move when a morph dial and the dot stroke find common ground. Where it really shines is in the Face room, which has enough morphs to give it some freedom, and with the Millenium folk, whose morph dials "talk" to it just like the P5's do, as long as you are in the Pose room. (Can't use Vickie et al in the Face room (and frankly, why would you?)).


Doogal ( ) posted Wed, 30 April 2003 at 8:46 AM

"(Can't use Vickie et al in the Face room(and frankly, why would you?))" Well to get the face you want on a well morphed body in the shortest amount of time. That would be my answer. I'd been trying to create a character based on a short story my wife had written. I had a set of reference pictures already to go. So I thought the Face room would be ideal to fit this face to Mike (so I could then use his wealth of morphs and clothing). Only to discover that the Face room isn't compatible with Mike and I have to return to the dial/magnet mechanism. And as my patience and magnet expertise is pretty poor I never got round to doing it.


mickmca ( ) posted Wed, 30 April 2003 at 9:08 AM

Doogal-- Sorry, I wasn't cracking wise; I was seriously suggesting that the Face room isn't the solution, especially with Victoria's extraordinary wealth of morphs. I'd make my own "Face room" by setting up PSP on half the screen with my mug shots, and P5 on the other with the Face Camera in the Pose room, and dial away. Getting the face you want with the Face room, even on Judy's body, is no picnic. The Face room is essentially a toy for making Avatar heads to use in Adobe Atmosphere. If it does manage to create a face vaguely resembling the photo, chances are the neck will be so torqued that you'll need magnets to fix that. The green dots on the Face room photo are just Morph Putty dots. So eliminate the Face room from the equation; use the Morph Putty on Vickie in the Pose room. You are just as likely (IMHO more likely) to get good results. Maybe SR3 will improve the Face room, but until that neck thing is fixed, I'm not interested.


Doogal ( ) posted Wed, 30 April 2003 at 9:33 AM

mickmca - Don't mind me, it's a quiet day in the office and my hayfever is giving my sinus's hell! So I'm a little grumpier than the average bear. I've used the PSP method to do many a texture and I then jiggle around with the dials until I get the look I like. I've ventured into using magnets a few times too. I find that this is the best way for me (as I'm permantly stuck in my Poser 4 backward ways! :-) ). I'll have to try out the morph putty again and see what I can do with it. Perhaps you could help me on the PSP method though. What, in your opinion, is the best way to fill in those texture gaps? For example, I have my eyes, cheeks and forehead in place but I have gaps between them. I usually plump for the clone brush and a bit of smudging but I can never get totally rid of those wretched brush lines. Any suggestions? TIA Doogal, the Grumpy! ;-)


mickmca ( ) posted Wed, 30 April 2003 at 9:40 AM

I'm no texture expert. You might start a new thread with this question; I'd like to hear how the good guys do it. Meantime, what I do is build a layer that is nothing but the "default" skin color. Then I build my details on another layer above it. After that, it's low opacity smudging and erasing until my brain hurts. Mick


Doogal ( ) posted Wed, 30 April 2003 at 9:53 AM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1218933

mickmca - Lets continue this outside...


jibrielson ( ) posted Mon, 09 June 2003 at 6:45 PM

Find in Dancingbadber.com , he or she making gret tutorial bout face room


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.