Forum Moderators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 24 11:54 pm)
Difficult to be certain just looking at your pictures but check the following:-
If you'd like to make the files available I'll be happy to take a look at it if needed.
Points at PhilC's post. I had joint problems too. After he helped me out with some lines of code that I hadn't included in the cr2, I found I could fix the remaining odd effect- very similar to yours- by getting those coloured handles pointing in the right direction. Oh, and make sure the 'use spherical falloff zones' box is NOT checked.
Unless you get the rotation order correct the critter aint gonna fly, err crawl :)
Attached Link: http://www.3-AXIS.com
To fix this, Open the Joint Parameters palette in the Pose room. Click on the "Align" button in the palette. That should fix it I think. Cheers, Joe www.3-AXIS.comThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
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Can some give me some insight why this is happening when I rotate ( any direction ) my figures head. The eyes antennas and nose are children of the head. when I translate the head they are the only thing that move. No matter how I set up the JPs this happens. When I rotate the neck, the head and everything on it moves proper. I can post a link to the file if someone would like to check it out, I'm really new at setting up figures.Stephen Ray