Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)
It all depends on the application, sometimes you need to keep the polygons to a minimum. Sometimes you don't have time to create the morphs, transmaps and textures. If you can do it without the added geometries, more power to you, it will definately render faster. However to get the effect you want, sometimes you have to go with the catsuit.
My only complaint is that there's so much skin-tight stuff around, but no one seems to be able to make baggier stuff that doesn't look like it's been put through the mangler a few too many times. It's almost as if the tight stuff is becoming a clothing crutch because the modellers out there don't know how to make clothing that's loose and actually flows with the character's body.
Nice work by everyone. Most people are using programs that just skin the figure for easy clothes. Folds and wrinkles are definately advanced modeling. That is why it is all smooth. The Catsuit does have wrinkle morphs but roomy cloths with folds are difinately nicer. I agree. I have been loving folds lately. I am a bit tired of skintight too. But in all fairness, people do cry out for smooth tight clothes to transmap.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
jerr3d, if I had the patience and skill to make a jeans texture like that I could use it exactly the same way and you wouldn't know the difference except in close-up. The trick to avoid the Poser 3 painted-on look is to use a bump map so that the fabric seems to stand out. In any case, those shorts would not really look realistic unless you actually modelled the loops, buttons, etc. One of the things I admire about Batlab-san is his ability to model tight clothes that nevertheless have just a few little folds in the right places to indicate that cloth is involved and not sprayed-on rubber.
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