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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 18 2:45 pm)



Subject: Taper dial--is it useless?


pookah69 ( ) posted Thu, 01 May 2003 at 7:58 AM · edited Thu, 19 December 2024 at 3:51 AM

Has anybody been able to use the taper dial in a meaningful way? I've been using Poser for about a year now, and have found that the only somewhat useful dials for affecting changes in body proportion are the scale dials. And even those can only be tweaked slightly before body parts are out of whack. What purpose does the taper dial serve? Anybody have images that illustrate its successful use?


EnglishBob ( ) posted Thu, 01 May 2003 at 8:05 AM
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Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=819348

Check the link to the Poser Technical forum to see the sort of crazy stuff we Poser loonies get up to. :-) On a more practical note, I often use it on a figure's shins to get a better fit with boots


Irish ( ) posted Thu, 01 May 2003 at 8:25 AM

Thanks for the link to that previous message EG!! Looks like a fun project. :) Irene


RawArt ( ) posted Thu, 01 May 2003 at 8:29 AM

I like it for making a subtle variety in head shapes. The right taper can really add to a head. IMHO Rawnrr


ockham ( ) posted Thu, 01 May 2003 at 9:32 AM

I find the taper dial to be the most useful of all the parameters in fitting clothing.

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Phantast ( ) posted Thu, 01 May 2003 at 10:09 AM

Me too. P4 woman's boots? Taper 1% on shin every time.


Berserga ( ) posted Thu, 01 May 2003 at 10:35 AM

Taper is very good for creating monsters and aliens where clothing and hair fit aren't an issue.


SamTherapy ( ) posted Thu, 01 May 2003 at 12:00 PM

Slight increments can help make a head morph more realistic.

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JoeyAristophanes ( ) posted Thu, 01 May 2003 at 2:40 PM

file_56609.jpg

Only way to get jeans to fit inside boots like this.


maclean ( ) posted Thu, 01 May 2003 at 2:49 PM

Hmmm... interesting. I've been making furniture and have removed the taper dial from every single body part in every figure. With (many) non-organic objects, it's worse than useless... it's downright dangerous. No doubt 100s of people will tell me this isn't true, and I'm sure it's useful with SOME non-organic objects, but certainly not the ones I make. mac


FishNose ( ) posted Thu, 01 May 2003 at 3:46 PM

I've always found the taper to cause more problems than it solves. I gave it up long ago. Mind you, I've never yet had to tuck jeans into boots.... :] Fish


bloodsong ( ) posted Thu, 01 May 2003 at 3:58 PM

heyas; scaling and tapering can be hazardous to your (mental) health. they don't always work right, and they don't always work well. i also use taper when i use propagating scale on hands. when you use propagating scale, you get a sharp jump in scale, so you need to taper the parent body part. now, sometimes when creating a figure, i notice that nudging the taper dial up a little causes a big ballooning jump in the mesh, which renders it about useless for anything but making ugly deformations. to this date, i still have no clue why it sometimes does that. ::sigh::


hauksdottir ( ) posted Thu, 01 May 2003 at 10:05 PM

I use taper often... but only a smidgen of it. Sort of like cooking with paprika or rosemary where you need an effect but don't want to destroy the dish.


lmckenzie ( ) posted Fri, 02 May 2003 at 4:48 AM

Boots, gloves, getting a closer fit on sleeves, fitting things into things...

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AlleyKatArt ( ) posted Fri, 02 May 2003 at 8:20 AM

file_56610.jpg

Changing the shape of the head, changing subtle variations in the chest/shoulders/neck/waist... As for scaling, just remember to set dials close at hand on about the same level. The image is Vicki3 HEAVILY scaled for a comission, wearing some milgirl clothes. As you can see, the arms join very strange where the collar/shoulder joint is. But that's because the y scale isn't set corrispondingly.

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AlleyKatArt ( ) posted Fri, 02 May 2003 at 8:23 AM

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file_56611.jpg

Now. Same character, about 10 minutes later, after hiding the dress completely and working on the scaling more carefully. She's got some issues at the bottom of the collar, now, but since that's completely covered up anyway, it doesn't matter. Her arms, you see, are fixed. The shoulder joint is weird, in that both the Y and X scales need to be moved for the desired affect. >.

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Nance ( ) posted Fri, 02 May 2003 at 5:16 PM

I also find I sometimes need a smige of taper, often less than the 1% it seems to want to start with. If so, I'll export an .obj with 2% and bring it back in as a new MT.


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