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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 15 11:01 am)



Subject: well...heres something you dont see everyday


RawArt ( ) posted Wed, 30 April 2003 at 5:58 AM · edited Sat, 15 February 2025 at 12:32 PM

file_56474.jpg

I was building my MOR pose for this Lyon character....when "BOOM" something exploded *LOL* Too bad we cannot harness this type of random event and do something with it. Fingers like that could make for an interesting character *LOL* Rawnrr


Doogal ( ) posted Wed, 30 April 2003 at 6:28 AM

Looks like he's having a bad attack of lightning! And what on Earth is going on with his legs! The poor chap, I think you should let him have a lie down once he's recovered!


RawArt ( ) posted Wed, 30 April 2003 at 6:29 AM

Ok...this is not so funny anymore. I remade this MOR 3 times...and still get the same effect. Does anyone have any clues as to why this is happening? wanders off to work grumbling to himself Rawnrr


LordNakagawa ( ) posted Wed, 30 April 2003 at 6:36 AM

Looks to me its one of two things It seems your inavertenly resetting the joint parameters or the morphs themselves are off


-Yggdrasil- ( ) posted Wed, 30 April 2003 at 6:37 AM

Is your Inverse Kinetic lock thingy on?


JohnRender ( ) posted Wed, 30 April 2003 at 8:44 AM

Yep, uncheck the Inverse Kinematics for the Left Leg and Right Leg. Why the designers thought IK was a good idea is beyond me- it always gets in the way of posing characters!


RawArt ( ) posted Wed, 30 April 2003 at 9:23 AM

Thanx for the clues.....I wil check it out when I get home. Hopefully that will solve it. (though i dont think I checked or unchecked anything when making this guy....eh...we'll see) Rawnrr


EsnRedshirt ( ) posted Wed, 30 April 2003 at 9:57 AM

JohnRender, IK is a -great- idea for making animations. I use it all the time, and even go as far as turning on IK for the hands. Hmm, I wonder if "memorizing" a figure will let you turn off IK by default for that figure.


Mason ( ) posted Wed, 30 April 2003 at 2:34 PM

Also make sure you don't have lock actor turned on with IK. That's like mixing dynamite and nitro. Also there used to be an old bug in the P3/p4 days that caused this effect. It was a storageoffset value set wrong in the file. You can run your cr2 through morph manager and save with the storageoffset bug fixed flag turned on. Also, when you implement your MT and set it to 0, does it do this? If you start dialing upward does it get progressivily worse? if so then its your MT.


leather-guy ( ) posted Wed, 30 April 2003 at 3:39 PM

file_56475.jpg

Had a similar problem when I was assembling my Here Be Dragons pic. I had assembled a group of 2 characters with clothes in a specific pose. Saved the group off into a library, offset the original group, and then re-imported the saved group to verify it saved correctly. All was okay, both groupings were identical. Got distracted with tweaking the original group, and suddenly this happened. I thought it was an aberrant point-of-view distortion, but when I tried (as an experiment) to export the distorted group as an OBJ and open it in another program, the distortion was still there. Weird. Never figured what caused it, but next time I started poser and loaded the group, I couldn't get it to re-occur.


williamsheil ( ) posted Wed, 30 April 2003 at 4:48 PM

I had a similar problem when I was playing around with the P5 cloth room. Coincidence, maybe? Bill


RawArt ( ) posted Wed, 30 April 2003 at 6:11 PM

file_56476.jpg

Whew..... I just came home and spent the last couple of hours trying to finally get this bizzare mutation sorted out. ...and I finally got it :) whew the hands were weird.....I dont remember making them into fists...but that is what the mor was trying to do for some reason...when I straightened them out...they worked fine. ...and the IK thing helped the legs immediatly. thanx everyon :)


-Yggdrasil- ( ) posted Wed, 30 April 2003 at 9:28 PM

Not a problem. Glad to be of help.


RawArt ( ) posted Thu, 01 May 2003 at 8:03 AM

Hmmm...did notice something I missed yesterday....now suddenly his eyeballs are in the middle of his head. How did they get there...the original character had them where they belong....what could have happened in the MOR? any ideas? Rawnrr


bloodsong ( ) posted Thu, 01 May 2003 at 3:48 PM

heyas; rawnrr, how did you set about making this morph? did you export anything from poser to work on as a base? did you move/rotate/resize it in your modeller? which modeller are you using? also, what are you trying to morph, here? if you're just working on his head, you don't need the fingers and eyes or anything else. just the head. :)


RawArt ( ) posted Thu, 01 May 2003 at 4:01 PM

All I did was dial spinning for these morphs. I did work on the head..and made the body a bit muscular and heavey set....other than that, nothing special was done...that is why it is weird. Rawnrr


RawArt ( ) posted Thu, 01 May 2003 at 5:48 PM

I just manually adjusted the y-trans on the eyes back into position....so the MOR works....though I still have no clue why it happened in the first place. Weird Rawnrr


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