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Renderosity Forums / Bryce



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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Hello, Newbie here


Bee ( ) posted Sun, 04 June 2000 at 1:34 PM · edited Thu, 28 November 2024 at 4:04 AM

Want to introduce myself. Bee Spit, from Amarillo, Tx. Very talented and nice people here. I have done only a few paintings. Still getting the hang of this. I would like to ask a stupid question. What is or how do you 'wrap it around the camera'? I have read things that say this but do not know what it means. I have trouble positioning objects with different perspectives. I end up hand painting things. I would like to get comments on my work from the talented people here. Please, bee gentle, I have only been doing this for 2 months. http://www.beespit.com/bryce.html My very first creation, after I made it, I remembered seeing a hand that would fit perfectly. I wrote the artist and asked permission to use it in my piece. Prinz-online. I had no idea about models. I just took the jpg and cut it out. ;-) Thank you, Bee


Zottel1 ( ) posted Sun, 04 June 2000 at 2:03 PM

Hi Bee, there are no stupid Questions, only stupid Answeres.If I understand your Question right, I think, that you get lost in your Szene easily. Move your Cursor on the right Side of your Programm-Window and look for a Cube to appear.Click on it (not too fast) and a Menue will open.Try Open GL, Sree 3D or Direct 3d.To get back you choose Standart Wireframe.Hope it helps.


Bee ( ) posted Sun, 04 June 2000 at 5:28 PM

Hi Zottel1, Thank you for the tip. That does help, didn't try that before. Have only worked in the wire frame. But not exactly my problem. I did not explain it well. When trying to put an object behind another, or object behind a terrain, the object will not intersect at the overlap to appear behind it. It stays in front of the other. I have tried setting attributes to positive but that doesn't work. I have done it, but it doesn't always work. Is it the sequence of using the objects? Thanks for your patience with me. Bee


bonestructure ( ) posted Sun, 04 June 2000 at 7:18 PM

Hey Bee, I'm from Amarillo, too. Welcome to Renderosity. I'd like to help you out, but I'm not sure what it is you're asking. are you talking about boolean objects?

Talent is God's gift to you. Using it is your gift to God.


Bee ( ) posted Sun, 04 June 2000 at 7:35 PM

Hi Bonestructure, Well, not exactly, although I am thinking it is along the same lines. Say I have put a terrain up and decide I want something behind it. I get a shape, manipulate it and try to place it behind this terrain. It stays in front. See, I am very new. And what is 'wrap it around the camera' I keep seeing people say? I feel stupid, but this is the way to learn. I keep trying to read the book and it just confuses me. lol. Thanks for your help and welcome. Wow, from Amarillo too.


bonestructure ( ) posted Sun, 04 June 2000 at 7:42 PM

Well, use the edit menu and the move functions and keep moving it back until it's actually behind the terrain. You'll have to keep resizing it, but that's no biggie. A lot of placement in Bryce is hard to do because you can't move the overhead shot to show objects that are out of the camera view from abve. But if you have shadows turned on, and use the moce function, and do partial renders now and then, you can get things about where you want them. Mainly it takes practice in reading the wire frames and learning how to use the move arrows in the edit menu. Collision detect helps for placing objects on the ground or on other objects, but objects in Z axis are hard to place until you get comfortable with the move functions.

Talent is God's gift to you. Using it is your gift to God.


bonestructure ( ) posted Sun, 04 June 2000 at 7:44 PM

what wrap around camera might be, I have no idea

Talent is God's gift to you. Using it is your gift to God.


Bee ( ) posted Sun, 04 June 2000 at 7:48 PM

Thank you. That does help I will play with that and with Zottel1's suggestion. I appreciate both your help.


Ironbear ( ) posted Mon, 05 June 2000 at 2:04 AM

Hello Bee. I don't have an answer for you (Matter o fact I just larned a few things from the other ones I think...) I just wanted to welcome you to Renderosity. I'm also virtually a newbie here, from Dallas Tx. Good Luck.

"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"

  • Monkeysmell


Art ( ) posted Mon, 05 June 2000 at 9:54 AM

Hi Bee, Bryce opens with Director view as the default which means that you're looking into the camera. Toggle the Control Scene View (little 3D mountain w/primitives) or click on the tiny chair to the left and you will be in Camera View. These will basically give you a 180 view from the previous. Sometimes I click on the round button just to the right of the 3D mountain for a fly around view. You can move your mouse while in this mode and view your wireframe scene from all directions. It's all a matter of how you look at it (pun ok). Welcome and good luck, - Art -


Bee ( ) posted Mon, 05 June 2000 at 1:45 PM

Thank you Ironbear for the welcome. Another Texan. Thank you Art. Now those are the kind of instructions I need. Move that little thingy over there. ;-) That helps. I am so happy to bee here.


Art ( ) posted Mon, 05 June 2000 at 4:01 PM

Only BEEcause you asked!! heh!


Bee ( ) posted Mon, 05 June 2000 at 4:17 PM

Only the BEEginning. I will BEE coming here a lot. ;-)


Art ( ) posted Mon, 05 June 2000 at 7:00 PM

Hey NewBEE, You have an apiary?


Bee ( ) posted Mon, 05 June 2000 at 8:27 PM

No, I am just sweet as honey. (o.o)/ ;-) I know, boo, bee. Don't quit my day job.


Hawkfyr ( ) posted Mon, 05 June 2000 at 10:46 PM

Aye BEE, C D goldfish? l m n o Goldfish. o s m r C m p? Welcome and don't BEE a stranger. Art your too Phunnie Hawkfyr

“The fact that no one understands you…Doesn’t make you an artist.”


Bee ( ) posted Mon, 05 June 2000 at 11:09 PM

Lol Thanks I feel right at hive here.


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