Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 12 11:30 pm)
All I can suggest is to work on layers so you can move a section of fabric, and test it. I always use the save copy as function in my graphics program and name it, then open Poser to test the texture. Then make corrections and save copy as the same name as the test and Poser will update it on the next render to test.
In photoshop what you can do is... Select from the menu... Filter/Other/Offset... When the little offset window pops up you put in half the image pixel size in both the 'Horizontal and Virtical' text boxes and make sure 'Wrap Around' is selected at the bottom of the filter window. ie, If you image is 200 wide X 100 high you would put 100 in the horizontal text box and 50 in the virtical text box. This basically shifts the image around the screen so that the left hand and top sides move into the centre of the image and wraps the right hand side and bottom wrap around to meet them in the centre of the image. Then you have to play around with the clone tool particularly to fix the middle parts up. There are seemles texture makers out there but this is just one way of doing it :)
whether you work in layers (good) or not (bad IMHO) if you can copy the entire image to the clipboard then UVMapper Pro might be an ideal solution. UVM Pro can constantly display a 3D model with the clipboard as the texture - and since some graphics programs have "copy merged" kys and/or macro/script abilities, it should be a simple job to tap that key/sequence to get an updated view without having to save the bitmap. Having said which, UVM isn't free - just good value :)
Soth, I think he/she means the seams on the figure, not the actual texture itself. Making a seamless tile will only work on some geometries (ones mapped with all the seams at the edges of the picture frame, like a P4 box). I don't have a copy yet, but from what I hear zBrush will let you paint directly onto the model in 3D space. I want a copy for that reason. Deep Paint 3D does this too, and is its primary reason for existing so I hear. Otherwise, nope, no tricks, just a lot of sweat, hair-pulling and screaming. UVMapper Pro will help as you can copy-paste the image directly onto the 3D view and work faster (with UVMapper Pro Free Demo you can load up the texture as a BMP on a 3D view but you have to save a copy as BMP each time)
Attached Link: http://www.gimp.org/~tml/gimp/win32/
You can download the free GIMP for Windows. It can do many of the things Photoshop does, including those useful in this instance.I have a similar prop when i draw fishnet stockings onto a texture on V3... gave up trying to get the seem on the inner leg to match... lol... creative posing is what i have to do, wish i could get it to match up..
There are seam guide templates in free stuff for just about everybody -- those help with the matching up of textures. Remember that it's rare that the texture is actually square, so any pattern on it whould follow the same flow as the map itself! Yes, USE GIMP! PS: Soth, the GiMP comes with a 'seamlessizer' plugin filter in it to automatically make anything seamless -- you might like that! B^)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I'd like to create (or find) a texture for the V3 catsuit that I can use to make a striped longsleeve turtleneck out of. Unfortunately, since the arms and shoulders are detached from the main torso on the map, its next to impossible (at least for me) to get everything to line up. Any suggestions?