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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: Mapping problem


Holli ( ) posted Sat, 17 May 2003 at 4:31 AM ยท edited Sun, 14 July 2024 at 5:54 PM

Attached Link: http://www.atomic-knights.de

Hello some small problem I have :

I make my items with 3dMax. Some of the materials are bitmaps sometimes.
I export as OBJ (HABWARE) and import in Poser. Everthing is fine but the mapping does not fit anymore. Most of the time it's oversized.

What I did in the past was saving my object as 3DS.
I had a little program called "3d explration" I used for nothing else then to load the 3ds and save as OBJ.
When I import this file every mapping is perfect.

What is going on ?

3d explration was a demo version only and I don't want to buy an expensive software for only loding and saving my already existing file.

Is there any other way ?
And why is it like this at all ?

TIA
-Holli


lupus ( ) posted Sat, 17 May 2003 at 4:47 AM

What kind of mapping are you using for the bitmap-materials? You will have to use UV-mapping.


Holli ( ) posted Sat, 17 May 2003 at 6:08 AM

I use UV-Mapping inside 3dMax. But a map that fits fine in max is wrong in poser. A very simple example : I make a simple box. One face is 200x500 units. I make a bitmap (jpg) 200x500 pixel. You dont need to make any adjustments in max, it just fit fine. But in Poser it's messed up


Little_Dragon ( ) posted Sat, 17 May 2003 at 6:13 AM

You don't need to purchase expensive software for file conversion from .3ds format. You'll find plenty of freeware or inexpensive shareware on the 'Net that perform this function.

LithUnwrap (freeware)
MilkShape 3D (30-day trialware, $25)
Crossroads (freeware)



PhilC ( ) posted Sat, 17 May 2003 at 6:14 AM

Is the box all one material? If so Poser is applying the texture to the whole box not just one face. If this is the problem then the solution is to define a separate material for that one face.

philc_agatha_white_on_black.jpg


Holli ( ) posted Sat, 17 May 2003 at 7:29 AM

thanks for the links, I will try. No, the map is on one face only or different maps for different faces


maclean ( ) posted Sat, 17 May 2003 at 9:37 AM

Well holli, in my experience, max's mapping is pretty sucky. You'd save yourself a lot of hassle by just getting uv mapper and doing it in that.

I export everything from max as 3ds, import to poser, export the obj and map it. No problems.

You can also go to the uv mapper forum and ask steve cox himself about this problem. He can usually answer pretty much anything, since he wrote the program.

mac


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