Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
Thanx for the positice reactions. I really appreciate it. Doublecrash; I'll post it in my gallery. Hepcatbrandon; An ambient occlusionmap is a render made with a pure white diffusetexture on the object, no specularity and zero ambience. Then you make a lightdome to simulate the light coming from all directions and you render. This way you get a render that determines where the light gets blocked out by shadows from other parts of the object. It's a simple GI render. In professional software the result of this render is a shadowmap for the GI effect. The advantage of making such a map is that you can change the look of your GI effect fast and acurate. In bryce it's just a greyscale render of the object in GI wich you can combine with the non-GI render in PSP or Photoshop. This saves renderingtime and allows for fast and tweakable GI effect.
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(")(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.