Bryce F.A.Q (Last Updated: 2025 Feb 17 1:22 pm)
Thanx for the positice reactions. I really appreciate it. Doublecrash; I'll post it in my gallery. Hepcatbrandon; An ambient occlusionmap is a render made with a pure white diffusetexture on the object, no specularity and zero ambience. Then you make a lightdome to simulate the light coming from all directions and you render. This way you get a render that determines where the light gets blocked out by shadows from other parts of the object. It's a simple GI render. In professional software the result of this render is a shadowmap for the GI effect. The advantage of making such a map is that you can change the look of your GI effect fast and acurate. In bryce it's just a greyscale render of the object in GI wich you can combine with the non-GI render in PSP or Photoshop. This saves renderingtime and allows for fast and tweakable GI effect.
(_/)
(='.'=)
(")(")This is Bunny. Copy and paste bunny into your
signature to help him gain world domination.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
![file_59794.jpg](https://live.cdn.renderosity.com/forum/_legacy/file_59794.jpg)
I've been using Aldarons tree settings and created this. It's been inspired by ocddoug's work. Made from one simple sun-only render, an ambient occlusionmap, a distance-mask and a mask for the tree and leaves. A little compositing in PSP and this is the result. I'm quite fond of how it looks now.(_/)
(='.'=)
(")(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.