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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 04 10:34 pm)



Subject: Simpleton question #432


krimpr ( ) posted Wed, 28 May 2003 at 12:35 PM · edited Tue, 05 November 2024 at 12:55 AM

After having imported a character and then added conforming clothes, hair, etc, is it possible to add it as ONE figure to the library? I have tried the two options available (sets, whole group) but upon re-opening it regardless of my choice all of the added accessories ar still individual characters. (shoes, jacket, Fig.1, etc.) Is it possible to amalgomate them somehow and be recognized as one figure? Thanks.


EvoShandor ( ) posted Wed, 28 May 2003 at 1:02 PM

The only way I know of to do that simply, would be to save it as a pz3 file, and just import the pz3 file when you want to use that particular character (clothes, etc.) in a scene. Although, I'm sure someone else with a more attuned Poser tweaking ability will know of a way to do it sans pz3, just using the library. Evo


Gort ( ) posted Wed, 28 May 2003 at 1:53 PM

Ummm, look in the poser manual, page 304, creating custom figures... However, (I've never tried this; e.g. I'm not at all sure it will work), if you have P4PP, it's possible that simply moving the character into and out of the setup room might do the trick... you get a warning whenever you move props, etc., in there, that they will be converted into a figure, so it must be true. ;) It's also possible that you'll have to spend a little time with the grouping tool to make it work correctly.


krimpr ( ) posted Wed, 28 May 2003 at 2:14 PM

Thanks guys. That's what I was afraid of Gort; entering the setup room and not coming out alive.... rigging issues and so on. (Yup, propack.) My reason for wanting to do this is that I render my Poser animations in LW, and when I open my Pz3 in LW it asks for the object file for each component. With five or so characters at a time with 5 or 6 articles for each character it means exporting alot of files. If I could create each figure and save it as a single character it would help big time. Thanks, I'll check the manual and try it out.


Gort ( ) posted Wed, 28 May 2003 at 3:17 PM

Darn, I was hoping you'd get lucky. Oh well, the only other thing I can think of is exporting the character as an Obj, cleaning up the group names in your mesh modeller (easier for me than Poser's grouping tool)or by hacking the OBJ with a word processor,... import the Obj back into poser, then into the setup room where you'll splice the original figure's bone structure into your new obj... of course, You've probably blown away all your morphs at this point so you'll have to reinstall each of those....with morph manager or something. Gee, this is turning into a project.... are you sure it's not worth loading all those files in lightwave? Sorry, wish I could think of a quicker way. Maybe one of the Gurus will be along with a qwik fix. Good luck.


EvoShandor ( ) posted Wed, 28 May 2003 at 3:55 PM

Don't know if this works when rendering in lightwave, but for Max I use the OBJ Grouper Tool which easily groups OBJ files based on the texture "coordinates". It makes it simple to apply textures, etc. in Max. I believe the tools is available here in freestuff. Do a search for "grouper". Hope this helps... its the easiest way for me to work with exported OBJ's. Ciao! Evo


krimpr ( ) posted Wed, 28 May 2003 at 4:15 PM

Thanks Evo. I'm sitting here re-reading the manual and am still on Gort's trail. I haven't used the Poser grouper tools yet and am reading up, as he may be on the right track. If I make a mess I'll search out the OBJ Grouper and give that a try. I've been able to get by doing it the hard way up until now but I don't see why this shouldn't work. (somehow:)) Thanks for the replies.


JohnRender ( ) posted Thu, 29 May 2003 at 9:18 AM

Yes: Select a figure and add some clothing. Be sure the clothing is conformed to the figure. Then: Select the figure (not the clothing). Open any Figure Library. Click the "+" button to add it to the Library. Poser will ask if you want to save it as a "Whole Figure" (or "Group Figure") or "Single Figure" -The "Whole Figure" button will save the figure AND all the conformed clothes and parented props. -The "Single Figure" button will only save the selected figure and nothing else. Then, later, you can re-open Poser, go to your Figures Library and add that entire "Grouped Figure" to a scene... the figure will be added with all the conformed clothing. And, unlike importing a pz3 file, adding a figure will NOT change the current scene's ground and light settings.


krimpr ( ) posted Thu, 29 May 2003 at 10:22 AM

Thanks John; I'll try that again when I get home from work here by selecting fig. 1 first and then adding it to the library, but while I'm not sure I had the main character selected last night, (possibly a prop) and then re-opened it all of the objects were still listed as seperate figures. Eg. if I open Koshini, conform a jacket, shoes, pants and hair, and then save it as a group figure, what I would like to be able to do is reopen it and for Poser to recognize all figures as one. (not additional figures-shoes, jacket, etc.) in the left pull-down menu. You are saying that this method will do this? Perhaps I'll have to retrace my steps again; meybe I messed up somewhere. Thanks...


krimpr ( ) posted Thu, 29 May 2003 at 6:49 PM

Tried it again John... nope that's not the ticket. After retrieving the model all of the separate components still have their own figure names. Thanks for the suggestion though, I appreciate the reply


Jlbrown907 ( ) posted Fri, 30 May 2003 at 1:06 PM

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