Fri, Jan 24, 11:35 AM CST

Renderosity Forums / Poser Technical



Welcome to the Poser Technical Forum

Forum Moderators: Staff

Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



Checkout the Renderosity MarketPlace - Your source for digital art content!



Subject: Make a one-sided object two-sided?


wadams9 ( ) posted Sat, 31 May 2003 at 5:38 PM ยท edited Fri, 24 January 2025 at 11:34 AM

Is there a fast and easy way -- or any way, come to think of it -- to make a one-sided object two-sided? Say I've made something by subtracting stuff from a closed mesh. Now you can see inside, and that inside is invisible to Poser. Okay, I realized it will render okay, with the inside taking the color of the outside, but I'd love to be able to assign a different color to the lining. Something to do with normals, he asked cluelessly?


SAMS3D ( ) posted Sun, 01 June 2003 at 4:58 AM

You can choose that side in UV mapper and then invert it. Sharen


wadams9 ( ) posted Sun, 01 June 2003 at 5:02 AM

Thanks, Sharen. I'll try it and post back if I run into problems.


maclean ( ) posted Sun, 01 June 2003 at 10:08 AM

Get 'two-face' (I think it's called) by Maz in Freestuff utilities. It makes anything double-sided. mac


wadams9 ( ) posted Sun, 01 June 2003 at 3:04 PM

Thanks, Mac, I found it. Two good solutions!


maclean ( ) posted Sun, 01 June 2003 at 9:17 PM

No problem. Just remember, making things double-sided also doubles the file size, but it's usually worth it. I hate single-sided objects. amac


Treewarden ( ) posted Thu, 12 June 2003 at 11:10 AM

I read this post and tried it out, and it works fine for poser 4, but not at all in poser 5. After exporting from the UV mapper pro to poser 5, I get to see both sides of the mesh, 1/2 the front and 1/2 the back with a diagonal separating the two. Utterly useless. I was hoping to deal with inside out woes coming from raydream 5. I cannot boolean or duplicate with symetry because this inverts polygons for poser 4 or 5.


_dodger ( ) posted Sun, 15 June 2003 at 6:15 AM

Pure poser/UVMapper solution: Load object in Poser, selecting invert normals (or flip normals, whatever) Export object again Load inverted object in UVMapper Assign materials Load both in Poser Export both as a single OBJect. Of course, it will be two sided but will not have thickness. I get thickness in 3SDMax like so: Select object to make double-sided with thickness Clone it (from the edit menu so it doesn't move) Apply a Normal modifier with flip normals Select object that represents the side you want to thicken towards (i.e., if you have armour that you sculpted and want to thicken out from the surface, select the outward-normalled mesh/polymesh, which will be the original not the clone). Go to poly sub-object mode Select all polys Add a face extrude modifier and adjust thickness to taste without selecting or deselecting anything, hit 'detach'. This will seperate the vertexes at the 'edge' you just created so that the thickness will not try to smooth out. Caravaggio, you should be able to fix your problem by importing it to Poser (at least 4 anyway) and re-exporting it. Use 'Make polygon normals consistent' when you import. Of course, this will also reduce your OBJ float precision to 6 as per Poser's internal standard. If yuou use 8 or 10 this will be a reduction in vertex precision.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.