Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 12 7:03 am)
Attached Link: Spiralizer
I also played around with the freeware program "Spiralizer", to see if I could make it that way. I couldn't really get past the problem of the spiral always having one end having a larger radius than the other. AS
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Rudolf Herczog
Digital Artist
www.rochr.com
using Agent Smiths idea you might make a spiral with an outie convex rail and neg bool it with an innie concave rail. The hard part for me would be figuring out how to keep the gradient of the rail constant.
Wow thanks AgentSmith for working on trying to figure out my predicament (sp) and also posting the question, I had no idea you were working on it! haha...thanks to everyone coming up with ideas also. They are all great ideas and I'm kinda sorta waiting on what Rochr has in store for us in the form of a tut. I'm gonna delay this image idea at least a week til I find out what his tut has to say. I think even, I was sorta looking for more of a gradual curve, not necessarily a spiral. I was very close with a filter in Photoshop (not the one AS used) but it just didn't have the right curve. It's moreless a straight staircase but I wanted it to kinda curve outwards with the larger opening at the bottom...I'll see if I can draw a quick freehand sample in PS and upload it. MD
Rudolf Herczog
Digital Artist
www.rochr.com
Select an object/group, and press the small "A", and the option is on the meny that pops up!
Rudolf Herczog
Digital Artist
www.rochr.com
Bikermouse, Looks great! Is it possible to get a screenshot of the settings used for the multirep? Never could get it to work... :)
Rudolf Herczog
Digital Artist
www.rochr.com
Notes: I grouped the whole stair rail together and moved it up numerically so I could get rid of the foreGround, so the Y settings are way high The group 4 position X doesn't look right I thought it was originally zero but you could try it both ways. remember to subtract the values in the second position XYZs from those in the first to get your values for the multirep. and just use the -5 degrees in the y rotation
Thanx man, for the trouble! Multirep has always been chinese for me. :) But with the guidence from your settings, perhaps i can finally learn! Ill do some experimenting! :)
Rudolf Herczog
Digital Artist
www.rochr.com
Oh great, Rochr just learned something in new Bryce?!? Now his images are gonna make me insanely more jealous...heheh :) This turned out to be a very informative thread! Multireplication has always been Chinese to me too (maybe Latin...which I think is worse...hehe) but I'm going to have to keep this thread handy. I wish there were a page where thread URLs are listed per the topic. Of course, one prob exists, I'm just not seeing it. Anyways, great thread everyone! MD
Rochr and all, Something to keep in mind when multireplicating: start at 0 Y 0 for the basis of the object where y is the y height. Also so you can visualize it better your camera should be in the south pointing north (ie 0 Y -100.) since in this case I wanted a spiral I offset the Z axis of the original by 20 and set the Z and X handles to zero before multireplicating. (Group 1 illustration doesn't show this because I only set the duplicate to zero before manually moving it but z position should be 0) once you're done you can group it all and save it as a created object and place it in another scene. That way the creative process doesn't get too complicated. The torus method by frndofyaweh looks like it will work well too and provide a smoother rail, but it would be harder to get to follow a complex path if you wanted the spiral to unwind or follow a path such as in MadDog's illustration. cheers, - TJ
Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...
Zhann, assume you are looking north(+z direction.) in your illustration. You could try making your "solid wall" cubes long enough so at the top they just enter the ground and on the bottom they would be sunken into it. Booleanianing other shapes(something like rjs thingy comes to mind) with the wall using the same path only lower in the Y and perhaps offset in the X directions could add some neat effects. The hardest part is to keep your steps from poking out of the wall. Unless you know the mathmatical percentages for the X axis on your steps you might have to do each step manually or create a boolean negative based on the path to erase the step extrusions if you use a path. Love to see it when you've got it done. - TJ
I see your point about extending the stair itself back along the z, however, the one I'm doing is curved and when I extend along the z (back towards the upper area) it distorts the curve face, hmmmm, may have to boolean the sides with a sweeping curve and create a wall with the same curve and weld it to the steps, can use the same curve to do the handrails and baluster placement....I'll work on it....;]
Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...
I'm terrible at drawing and worse with a mouse, but the illustration as poor as it is makes the point.
cheers,
-TJ
I don't think PSP has the 'fade brush' altho I'll check it out, still workin' on it... Ooops, I see why you said that, actually the 'treads'(and risers) are curved, the stair itself is straight with a broader bottom tread and side wall that curves up to a narrower top tread, (like the photo) sorry for the confusion...:} thanks, Zhann
Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...
Yeah, that's what I did in post #3 (basically). I used a spiral shape that comes with Photoshop, I created it, turned it into a selection, filled it with grey. With another layer I kept the spiral selction and created a circular gradient, this made the middle dark, and the outer edges lighter. That's it. Anything with thin eged, tends to need to be bigger in dimension, to come out looking better as a finished terrain. I went ahead and made mine 2048x2048. Oh, I also hit "smoothing" about 10 times in the terrain editor. AS
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Attached Link: http://market.renderosity.com/~bryce/spiral_1.jpg
If you want the big greyscale I used to make post #3 you can get it at the link. 2048x2048, 100%.jpg, 178Kb. Enjoy. AgentSmith
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Yeah, these things are all in the Backroom. I've been throwing things back there with no thumbnails or anything, its past time to clean house back there, lol. AS
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Got a question from MadDog31, after seeing the tutorial I did making shapes in Photoshop for Bryce, he was asking if it was possible to make a handrail for a staircase in Bryce. "I want to create a gradual bend in my handrail (kinda like an elegant staircase in a ballroom, etc)" Trying to make a handrail even in Photoshop for Bryce would be difficult, to say the least. To try and control the curve to the main shape AND to try and affect the way the height would later pan out, would be, well, hard. I tried playing around with terrains to try and make this work ever since I got his I.M., but with no real success, thought maybe someone else here would have other ideas, etc. AgentSmith
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