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Subject: Best way to make a spiral for spiral staircase


AgentSmith ( ) posted Sun, 01 June 2003 at 8:35 PM · edited Thu, 14 November 2024 at 12:23 PM

Got a question from MadDog31, after seeing the tutorial I did making shapes in Photoshop for Bryce, he was asking if it was possible to make a handrail for a staircase in Bryce. "I want to create a gradual bend in my handrail (kinda like an elegant staircase in a ballroom, etc)" Trying to make a handrail even in Photoshop for Bryce would be difficult, to say the least. To try and control the curve to the main shape AND to try and affect the way the height would later pan out, would be, well, hard. I tried playing around with terrains to try and make this work ever since I got his I.M., but with no real success, thought maybe someone else here would have other ideas, etc. AgentSmith

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AgentSmith ( ) posted Sun, 01 June 2003 at 8:37 PM

Attached Link: Spiralizer

I also played around with the freeware program "Spiralizer", to see if I could make it that way. I couldn't really get past the problem of the spiral always having one end having a larger radius than the other. AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


AgentSmith ( ) posted Sun, 01 June 2003 at 8:40 PM

file_61075.jpg

Spirals are possible (using Photoshop & Bryce), but booleaning them (which is what you would have to do) to make the spiral to be tube-like is also a difficult operation. AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Rochr ( ) posted Sun, 01 June 2003 at 11:42 PM

file_61077.jpg

Ive made this one some time ago, using small bars. (better to use cylinders) Think its one of few ways to do it. It takes some time though. I can make a mini tut if anyone wants one.

Rudolf Herczog
Digital Artist
www.rochr.com


jasonmit ( ) posted Mon, 02 June 2003 at 12:15 AM

I'm anyone. I want one, please.


catlin_mc ( ) posted Mon, 02 June 2003 at 12:43 AM

Yes please Rochr, your audience awaits. 8)


Zhann ( ) posted Mon, 02 June 2003 at 12:48 AM

By all means, everyone can use this info...

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


bikermouse ( ) posted Mon, 02 June 2003 at 1:27 AM

file_61078.jpg

Another way to go would to be to use Rochrs idea but using metaballs (or spheres) rather than multireplicated along a path As you can see in this case if the sprial unwinds the metaball spacing gets larger and the effect becomes less convincing. (I just used the default bryce spiral path for my rendered example so the spiral isn't right but you get the idea from this anyway.)

using Agent Smiths idea you might make a spiral with an outie convex rail and neg bool it with an innie concave rail. The hard part for me would be figuring out how to keep the gradient of the rail constant.


Rayraz ( ) posted Mon, 02 June 2003 at 1:28 AM

My quess is to use the multireplicator. Should be quite easy really. I'd like to see rochrs method though.

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bikermouse ( ) posted Mon, 02 June 2003 at 1:29 AM

err rather than replicated = rather than cylinders, replicated


bikermouse ( ) posted Mon, 02 June 2003 at 1:42 AM

Agent Smith, I'd kind of like to know how to do the smooth gradient in photoshop that you used in your example - I think that's really neat. - TJ


shadowdragonlord ( ) posted Mon, 02 June 2003 at 1:50 AM

The Gradient Designer in Kai's Power Tools is pretty useful for such things. It's an add-on set of filters for Photoshop, I"m sure that one could produce similar effects in Photoshop alone with a little practice or "talent"!


Quest ( ) posted Mon, 02 June 2003 at 2:13 AM

file_61079.jpg

OK, I cheated, here's one I did in 3D Studio Max. If anyone likes, I'll upload it as an .obp file in free stuff.


EricofSD ( ) posted Mon, 02 June 2003 at 2:17 AM

file_61080.jpg

I just used the primitive spiral staircase that comes with Bryce in this scene and then put in the railing with cylinders and spheres.


Zhann ( ) posted Mon, 02 June 2003 at 2:20 AM

Quest, you never have to ask whether to put it in freestuff, you can never have too many models...8]

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


MadDog31 ( ) posted Mon, 02 June 2003 at 8:47 AM

Wow thanks AgentSmith for working on trying to figure out my predicament (sp) and also posting the question, I had no idea you were working on it! haha...thanks to everyone coming up with ideas also. They are all great ideas and I'm kinda sorta waiting on what Rochr has in store for us in the form of a tut. I'm gonna delay this image idea at least a week til I find out what his tut has to say. I think even, I was sorta looking for more of a gradual curve, not necessarily a spiral. I was very close with a filter in Photoshop (not the one AS used) but it just didn't have the right curve. It's moreless a straight staircase but I wanted it to kinda curve outwards with the larger opening at the bottom...I'll see if I can draw a quick freehand sample in PS and upload it. MD


MadDog31 ( ) posted Mon, 02 June 2003 at 8:55 AM

file_61081.jpg

Here we go...this is a garbage drawing I did freehandly in Photoshop but this shows an example on what I was thinking. If it's not possible to really do it in Bryce, I can roll with the straight railing, but I was hoping to go for detail on this one. MD


Rochr ( ) posted Mon, 02 June 2003 at 10:20 AM

file_61082.jpg

OK, hope you didnt expect anything advanced here. :) Im sure this is not the best way, but its easy and works! Metaballs gives a better surface, but also adds a great deal to rendertime. Just keep in mind if you want rails on both sides of the stairs, do both at the same time. I can also upload the finished spiral if anyone wants it!

Rudolf Herczog
Digital Artist
www.rochr.com


Mr-Gibs ( ) posted Mon, 02 June 2003 at 3:47 PM

How do you place an origin handle? I can't tell you the number of times I've wanted one!!! Thanks!


Rochr ( ) posted Mon, 02 June 2003 at 3:54 PM

Select an object/group, and press the small "A", and the option is on the meny that pops up!

Rudolf Herczog
Digital Artist
www.rochr.com


Mr-Gibs ( ) posted Mon, 02 June 2003 at 4:03 PM

D'OH! Thanks again!


bikermouse ( ) posted Mon, 02 June 2003 at 4:55 PM

Also check this link (mouse click here).


bikermouse ( ) posted Mon, 02 June 2003 at 8:24 PM

file_61083.jpg

After trying out the Rochr method, I think it works pretty well. I made one cylinder/cube group set the z and x handle to zero and duplicated it manually once and put the duplicate where I thought it should be. then I got the xyx and rotation differences and used those differences for the multireps. Works well! Thanks Rochr!


frndofyaweh ( ) posted Mon, 02 June 2003 at 11:10 PM

Hmmm, I would love to try this out! I have some added objects, Downloaded from the web, full spiral tubes and half spiral tubes. Got to find that link again! Also got twisted wires, I-beams, rounded 2x4's and currogated panels.


catlin_mc ( ) posted Mon, 02 June 2003 at 11:24 PM

I hope your not thinking of Lannies 3D World frndofyaweh 'cos it's now closed. It's a real shame, they had such great models. Catlin


Rochr ( ) posted Mon, 02 June 2003 at 11:33 PM

Bikermouse, Looks great! Is it possible to get a screenshot of the settings used for the multirep? Never could get it to work... :)

Rudolf Herczog
Digital Artist
www.rochr.com


frndofyaweh ( ) posted Tue, 03 June 2003 at 12:31 AM

file_61084.jpg

Made this using 16 bryce torus' and 32 negative squares, grouped. Took 5:45 minutes to render(quick!).


frndofyaweh ( ) posted Tue, 03 June 2003 at 1:45 AM

Don't think it was Lannies 3D world, But I can't find it anymore. I typed: "Grey scale", in the search window and found a link in the list, that had grey scale images to import to bryce terrains. They also had a bunch of obj. files. The creators name was John Spirit, I think?


bikermouse ( ) posted Tue, 03 June 2003 at 1:54 AM

file_61085.jpg

Rochr, The actual multirep is gone but here's the settings of the cube and cylinder, and the first two cube/cylinder groups. I have the settings I used written down as offsets -3.48 +0.63 -0.11(I think I had to turn the sign around on either the x or z offsets) and y rotation of -5


bikermouse ( ) posted Tue, 03 June 2003 at 2:07 AM

Notes: I grouped the whole stair rail together and moved it up numerically so I could get rid of the foreGround, so the Y settings are way high The group 4 position X doesn't look right I thought it was originally zero but you could try it both ways. remember to subtract the values in the second position XYZs from those in the first to get your values for the multirep. and just use the -5 degrees in the y rotation


bikermouse ( ) posted Tue, 03 June 2003 at 2:12 AM

err second origin XYYs not second position XYZs


bikermouse ( ) posted Tue, 03 June 2003 at 5:56 AM

file_61086.jpg

Sorry for over-posting but I duplicated my results and wanted to get the right settings to Rochr for the multirep I did so here they are including the 2 group settings and the multirep setting. BTW it took 1:27 including the metalic texture OK I'll go back in my mouse hole now. - TJ


Rochr ( ) posted Tue, 03 June 2003 at 9:53 AM

Thanx man, for the trouble! Multirep has always been chinese for me. :) But with the guidence from your settings, perhaps i can finally learn! Ill do some experimenting! :)

Rudolf Herczog
Digital Artist
www.rochr.com


MadDog31 ( ) posted Tue, 03 June 2003 at 10:20 AM

Oh great, Rochr just learned something in new Bryce?!? Now his images are gonna make me insanely more jealous...heheh :) This turned out to be a very informative thread! Multireplication has always been Chinese to me too (maybe Latin...which I think is worse...hehe) but I'm going to have to keep this thread handy. I wish there were a page where thread URLs are listed per the topic. Of course, one prob exists, I'm just not seeing it. Anyways, great thread everyone! MD


bikermouse ( ) posted Tue, 03 June 2003 at 6:49 PM

Rochr and all, Something to keep in mind when multireplicating: start at 0 Y 0 for the basis of the object where y is the y height. Also so you can visualize it better your camera should be in the south pointing north (ie 0 Y -100.) since in this case I wanted a spiral I offset the Z axis of the original by 20 and set the Z and X handles to zero before multireplicating. (Group 1 illustration doesn't show this because I only set the duplicate to zero before manually moving it but z position should be 0) once you're done you can group it all and save it as a created object and place it in another scene. That way the creative process doesn't get too complicated. The torus method by frndofyaweh looks like it will work well too and provide a smoother rail, but it would be harder to get to follow a complex path if you wanted the spiral to unwind or follow a path such as in MadDog's illustration. cheers, - TJ


Zhann ( ) posted Tue, 03 June 2003 at 8:12 PM

file_61087.jpg

I have a question on the use of multirep for this stairway, which is similar to MadDog31's, after the MR, won't you need to create a sweeping wall to give the staircase a solid form (for the side)? On this one the side walls are solid which wouldn't be a problem, unless you rotated your view, then wouldn't under the MR'd stairway be empty space? I've been working on architecture lately and this stairway model is almost finished, except it's just steps and side wall so far, if I change the view you see empty space under it....

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


bikermouse ( ) posted Tue, 03 June 2003 at 8:47 PM

Zhann, assume you are looking north(+z direction.) in your illustration. You could try making your "solid wall" cubes long enough so at the top they just enter the ground and on the bottom they would be sunken into it. Booleanianing other shapes(something like rjs thingy comes to mind) with the wall using the same path only lower in the Y and perhaps offset in the X directions could add some neat effects. The hardest part is to keep your steps from poking out of the wall. Unless you know the mathmatical percentages for the X axis on your steps you might have to do each step manually or create a boolean negative based on the path to erase the step extrusions if you use a path. Love to see it when you've got it done. - TJ


bikermouse ( ) posted Tue, 03 June 2003 at 8:52 PM

Addendum: or you could make the steps first and create a path based on yhe steps. amd multirep along the path. see the link in post 33 for details on how to create the path.


bikermouse ( ) posted Tue, 03 June 2003 at 8:54 PM

22 not 33 (my typing is getting lame - my appologies.)


Zhann ( ) posted Wed, 04 June 2003 at 12:17 AM

I see your point about extending the stair itself back along the z, however, the one I'm doing is curved and when I extend along the z (back towards the upper area) it distorts the curve face, hmmmm, may have to boolean the sides with a sweeping curve and create a wall with the same curve and weld it to the steps, can use the same curve to do the handrails and baluster placement....I'll work on it....;]

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


bikermouse ( ) posted Wed, 04 June 2003 at 2:43 AM

file_61088.jpg

Zhann, For what you're trying to do you might try a fade brush in Photoshop as suggested by Agent Smith. In Photoshop it seems this is really easy (check fade and 1000 or more steps in the brush dialog.) PSP may have something similar. then use that for a terrain.

I'm terrible at drawing and worse with a mouse, but the illustration as poor as it is makes the point.

cheers,
-TJ


Zhann ( ) posted Wed, 04 June 2003 at 4:44 PM

I don't think PSP has the 'fade brush' altho I'll check it out, still workin' on it... Ooops, I see why you said that, actually the 'treads'(and risers) are curved, the stair itself is straight with a broader bottom tread and side wall that curves up to a narrower top tread, (like the photo) sorry for the confusion...:} thanks, Zhann

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


AgentSmith ( ) posted Thu, 05 June 2003 at 4:02 AM

Yeah, that's what I did in post #3 (basically). I used a spiral shape that comes with Photoshop, I created it, turned it into a selection, filled it with grey. With another layer I kept the spiral selction and created a circular gradient, this made the middle dark, and the outer edges lighter. That's it. Anything with thin eged, tends to need to be bigger in dimension, to come out looking better as a finished terrain. I went ahead and made mine 2048x2048. Oh, I also hit "smoothing" about 10 times in the terrain editor. AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


AgentSmith ( ) posted Thu, 05 June 2003 at 4:07 AM

Attached Link: http://market.renderosity.com/~bryce/spiral_1.jpg

file_61089.jpg

If you want the big greyscale I used to make post #3 you can get it at the link. 2048x2048, 100%.jpg, 178Kb. Enjoy. AgentSmith

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Zhann ( ) posted Thu, 05 June 2003 at 5:00 AM

BTW, AS, do you put things like the sreyscale in the Bryce Backroom? Haven't been there lately but it seems like a good, accessible place to have these kinds of things...just curious..:]

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


bikermouse ( ) posted Thu, 05 June 2003 at 5:02 AM

Agent Smith, I was wondering how you did that! I can visualize how that works now! I'm gonna have to put all this to work in a bryce scene sometime - I just hope I can do it justice the way I'm sure Zhann will in hers. Thanks, - TJ


Zhann ( ) posted Thu, 05 June 2003 at 5:05 AM

Bikermouse, flattery will get you everywhere, you rascal you...;]

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


AgentSmith ( ) posted Thu, 05 June 2003 at 5:07 AM

Yeah, these things are all in the Backroom. I've been throwing things back there with no thumbnails or anything, its past time to clean house back there, lol. AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


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