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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)



Subject: Keeping Poses from including faces


arcady ( ) posted Fri, 16 June 2000 at 10:54 AM · edited Thu, 01 August 2024 at 6:44 AM

Hello; I've noticed this quite a few times. Your spend an hour or two creating this great face with a combination of morph dials. Then you go in and apply a pose from the library and all of a sudden you're looking at the base poser figure again; you're carefully constructed face having been nicely wiped out. How can you get that face information out of the pose? I've also noticed that not all of the library poses have this problem. So I assume it's possible to prevent it.

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picnic ( ) posted Fri, 16 June 2000 at 11:09 AM

Arcady, I didn't know about 'stripper' so I've been saving the 'faces' to the face library, posing and then going back and applying the 'face' back to the character. Diane B


SnowSultan ( ) posted Fri, 16 June 2000 at 11:20 AM

Diane's way is the safest and usually the quickest, just make a temporary "Face" directory and save your new faces in there before you apply a pose. For those making poses, it would be nice if you could not 'include the morph channels' when saving poses (as Maier said), and perhaps include face settings along with them if you come up with an appropriate face (I should have done that myself in my Fighting set). Also, would you consider turning Limits on when you create them too?... :) SnowS Hoping his pictures are worth 1001 words.

my DeviantArt page: http://snowsultan.deviantart.com/

 

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momodot ( ) posted Fri, 16 June 2000 at 11:21 AM

Maier, kind offer. Depends on the expressions though, most available expressions are so extreme, if you have subtle low-key ones to share I'ld apreciate thoughs.



mikes ( ) posted Fri, 16 June 2000 at 11:43 AM

Another way: before you change the pose, choose "Memorize". After you repose, choose "Restore--Element" for the head. Obviously the whole head will have to be reposed, but it saves the face morphs.


Jon ( ) posted Fri, 16 June 2000 at 12:37 PM

Stripper is by Tim Laubach and can be found here: http://www.fortunecity.com/rivendell/lucky/472/downloads.html and have you guys checked out his latest P4 texture "Plum"?


steveshanks ( ) posted Fri, 16 June 2000 at 1:20 PM

Big yes Maier there is just not enough face poses around...Steve


bloodsong ( ) posted Fri, 16 June 2000 at 4:21 PM

heyas; geeze, el, that sounds like an awful lot of work. :) hmmm... how about this? you build your face you want, then spawn a new morph target with a unique name. like 'my face.' set that to one, the rest back to zero. in fact, if you want to save your character, delete out all the 'sculptural' morphs after you set the face you want. now you have a set face, and the expression morphs can be applied to it. if you took out the other morphs, the pose won't be able to implement them. well, okay, saving to the face library might be the easiest. :) just one thing... does the face library save the expression morphs? i mean... it's all well and good to save your poserdork's elvis face, but not if it is going to loose it's kung-fu mean face after you apply the kung fu pose and replace the face... ya know?


arcady ( ) posted Fri, 16 June 2000 at 4:31 PM

Yes the face library is mostly about saving expressions. It's were they really belong. Not in the body poses. A wise combination when releasing a pose is to put the body position in a pose file and the expression in a face file. Keep them seperate. Spawning a morph target seems like a good idea. The only way I know of to delete the sculptural morphs though is to load up morph manager.

Truth has no value without backing by unfounded belief.
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picnic ( ) posted Fri, 16 June 2000 at 5:46 PM

Yep, all my morph dials are still there when I do this.


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