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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 10:01 am)



Subject: Making Props ect.. how??


brandonc ( ) posted Thu, 26 June 2003 at 8:58 PM ยท edited Mon, 29 July 2024 at 5:43 PM

OK so I made a box in cinema exported to .obj imported into poser but when i apply textures they dont show up can anyone help me here ? thanks


EricofSD ( ) posted Thu, 26 June 2003 at 9:22 PM

Attached Link: http://www.annsartgallery.com/freeprop.html

Probably need uvmapper. I have a silly tut up that might help. Its very basic and doesn't cover issues of setting bones and whatnot, just how to make your box and uvmap it. I probably need to expand that tut A LOT if there is any interest.


brandonc ( ) posted Thu, 26 June 2003 at 10:50 PM

Thanks anf I'm always interested in tuts


pakled ( ) posted Fri, 27 June 2003 at 9:18 AM

I've been modelling for awhile, and the UVMap stuff still stumps me. Create the map, check, color it in, check, but use it? have it show up? x..;) I'm using Wings 3d (free, and it actually makes props in .obj and .3ds), but that's a whole 'nother forum..;) I'll have to check your tut out..

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


maclean ( ) posted Fri, 27 June 2003 at 2:55 PM

Attached Link: http://uvmapper.com/phpBB2/index.php

pakled, uv mapping is like anything else. It takes a while to get the hang of it. But it's definitely worth it once you do. Years ago, I used to just box-map everything, then I started asking questions, reading tutes and being a bit more adventurous. Next thing... hey presto, I was doing all the things I'd heard about. I can't remember if steve has any tutes on his new forum, but you can ask any uv mapping question there and get an answer from the man himself. mac


EricofSD ( ) posted Fri, 27 June 2003 at 10:17 PM

I save the bitmap that's colored in and then in the material room or render options (depending on your version) I go find that bitmap and apply it. Works fine for Poser and Bryce. Its not embedded in the obj, its just a separate bitmap or jpg that is manually attached in the destination program.


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