Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 19 11:01 am)
One of the big culprits for this in LW is using the cut and paste. Say, you cut the nose off and paste it into another layer to work on, and then paste it back onto the face. If you export the head as an object you'll probably get wrong # of vertices error. If you use the merge command and then export the head, the # of vertices will be right, but the morph will explode. Apparently LW reorders the vertices when merging objects. So that's one thing to avoid. Regards- Lemurtek
Only thing I can suggest is that you track down a copy of Compose and see if that helps. I don't know too much about it so I'm not sure if that will work, but it rings a bell for this sort of problem. Traveller could probably tell you. I seem to remember he used to have a tute on using compose to stop Rhino doing this.
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I use Lightwave to model and make morphs for my clothing and I never get this exploding thing. First of all are you using endomorphs when making your morphs in Lightwave? I make all my morphs as endomorphs in LW, then I create a different file for each body group,and then I use an LScript graciously provided by Daz on their site that will export each endomorph as an obj. and it works flawlessly.
Dominique Digital Cats Media
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