Bryce F.A.Q (Last Updated: 2025 Feb 17 1:22 pm)
The wires are an experiment in multi replication..... umm, there are 63,765,345,550 polygons there... It takes 10 minutes to load/save the scene, and the camera is unmoveable... What can I say, I am an extremist... For the most part they are multi replicated cylanders, you can probably tell in some pieces, I tried to space it out so that they would bend at the endpoints... What started as a simple replication turned into... this...
It's probably easier to explain than see.. What I did was make one "folicle" or is it folical? anyway, I made one hair using cylinders for the outside weave and one hair for the inside weave, I don't remember the numbers I used now, but basically I just played around untill I got something I liked. Then I set the rotational axes point to an area near the base of the folical and multi replicated it upwards while rotating and decreasing the size.. This created the mild helix shape of the outside hair. The inside was done much in the same way except the original multirep folded in on itself.
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lol, sorry, I suck at abstract images. I am calling this one TMP or TOO MANY POLYGONS... The model complexity was really too high to render with reflective bubbles/reflective anodized aluminum materials, which is why I had to post it. I couldn't justify rendering it for 6 hours then leaving it in the 3d junkyard of my computer... So bare with me here and cut me some slack, this is not my forte =P.