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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: St Louis Arch


masterw3 ( ) posted Wed, 09 July 2003 at 6:53 PM · edited Wed, 27 November 2024 at 10:55 AM

Attached Link: take me home... country road.... to a place... where I belong...

file_66274.jpg

I'm seeking a St Louis Arch model... been having trouble finding it, been searching all day. I'm creating a Logo Rendered in Bryce... it's going to be posted on my webpage when done, current version(s) visible there now... www.masterw3.com I can't pay for it... I got no money and if I do this logo for my soon to be new boss (whom I worked for before) He might help me get back to St Louis so that I can get out of this Frying pan they call Phoenix... too much info, I know, but hey... If you make one up for me, when I finish the rendering when done with creating the pool for it... I will post it and give you credit... tnx W3 Or if you know a way to shape the TORi or something to that effect and can tell me... I'd give tutoring credit... (most helpful) Else I'll build one the long hard way with triangular squres...


burgi ( ) posted Wed, 09 July 2003 at 7:56 PM

Attached Link: GreatBuildings.com

GreatBuildings.com? they have free 3ds files of buildings. also try http://www.3dcafe.com or try a quick google search (here's one i did earlier... http://www.google.com/search?hl=en&lr=&ie=ISO-8859-1&q=%22St+Louis+Arch%22+%2Bfree+%2B3d&btnG=Google+Search) John


electroglyph ( ) posted Wed, 09 July 2003 at 9:47 PM

file_66275.jpg

If you were one of those guys that wanted me to do it for you free in order to get exposure on your website and had no images in the gallery I'd ignore you. But you want to do what you can and you do have images in your gallery. That makes you one of us. Also you are not telling me how doing this for you will make me rich one day. Don't worry about credit. It took longer to write this message. 30 seconds in rhino 8.1k 3ds. Where do I send it?


RodsArt ( ) posted Wed, 09 July 2003 at 9:48 PM

http://www.greatbuildings.com/buildings/Gateway_Arch.html

___
Ockham's razor- It's that simple


masterw3 ( ) posted Wed, 09 July 2003 at 10:39 PM

Attached Link: Gateway Gunite Screen by MasterW3

file_66276.jpg

i couldn't find the link that said (3d file here) or something like that... everything was an image... ELECTROGLYPH... you are a saint... but by the time I saw your post, I had spent 2 hours fiddling with 4 TORI's and got close enough of an effect... if you would like to send the arch you made, you can.. masterw3@yahoo.com I'm posting one of my renders here... it's time I upgrade from painting Nascar Racing cars, to more tangible work...


electroglyph ( ) posted Wed, 09 July 2003 at 11:14 PM

It's done:)


bikermouse ( ) posted Thu, 10 July 2003 at 3:06 AM

When I did a google search for that telephone wire thing I was interested in a couple of weeks back, the St Louis Arch was described somewhere in one of the articles as an inverted catenary shape. If you have a continued interested in the actual shape of the St Louis arch, you might check under search word "catenary". cheers, - TJ


pakled ( ) posted Thu, 10 July 2003 at 11:15 AM

Or failing that, you could download Wings 3d and create an arch that way..I asked how to make an arch in the Wings forum here a coupla weeks back, and got step-by-step instructions..I think just a few tweaks and you could do it. good luck.

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


electroglyph ( ) posted Thu, 10 July 2003 at 6:01 PM

file_66277.jpg

By the way, To do it in Bryce. Make a flattened cyllinder set it positive. make a flattened cone set it negative. Rotate the cyllinder and cone 90 deg X so they're on edge. Stick the cone into one face of the cyllinder. Copy the cone paste it and rotate 180 deg to stick into the other face of the cyllinder. Select all three objects and scale Y so they become tall and oval. Shift the whole cyllinder down Y a couple of clicks so the center is lower than the centers of the two cones. (this makes the top of the arch thinner than the base.) You can either stick everything half way through the ground or add another negative box to remove the bottom half. Group. Thats it.


bikermouse ( ) posted Thu, 10 July 2003 at 6:33 PM

Another way to go might be multireplication along a path. The hardest part would be to make a path that is fairly close to what you want. If you can find a 2d pict that is straight on of the shape you want, you might be able to use that as a template. or still yet another way might be to use a terrain derived from such a straight on 2d pict. (you might be able to draw something like you want (as pictured on its side)scan it into your computer, clean it up in photoshop, and use that for a pict for your terrain using clipping brackets. when you get something you like, turn the terrain 90 degrees. )


masterw3 ( ) posted Thu, 10 July 2003 at 10:38 PM

file_66278.jpg

you are all so helpful.. 1. I lived in St Louis all my life... so yes, I know what it is supossed to look like... 2. After seeing ELECTROGLYPH's ARCH that he made for me, I thought of the cyllender/cone thingy... BUT, his only needed stretching... and poof... good enough for me for now.. it's good to see all the different techniques people offered here.. it shows a sense of community.. AND understanding that not everyone is going to be as handy at one way of doing it or other...or that it might be easier for a person to imagine/do it one of the various ways proposed... keep up the helpful info like this... and I'll be a master in no-time... (master of World Web Wabbits?)<--- floppy plug in futile attempt at humor I'm using Glyph's arch at the moment... i created the brick and groute sections for the coping... buit hit a wall.. i need to crop the pieces at a 45 degree angle with a groute line at same... and made all 400 brick and groute are as neutrals, in several groups... it's being stubborn, in that i gotta ungroup the entire thing, select each piece... and set to positive,,, in order to crop it with a negetive... i may just redo the coping from scratch... but would like to avoid that...kay-sera-sera... here's what i got so far... (it will undergo MANY transformations as I find my limits and explorations...)


bikermouse ( ) posted Fri, 11 July 2003 at 1:39 AM

if you select all your bricks; then, in attributes, change the attribute of your selection to positive, everything in your selection should then be positive.


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