Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)
It's not really solid, it just looks that way because you need to remove the mesh covering the top and bottom, of course. Next step is to place it over the stock Poser OBJ that it is supposed to fit and using that as a guide and cut out the parts using detach polygons. Give tham the exact names of the Poser parts underneith, and cut as close as you can to the same seams. Then just find an existing Poser item of clothing that has the same parts, save the item by itself as a new item and edit the CR2 file to point to your new object. Don't ever use the .phi generating part if you can help it! It doesn't work very well, and you have to do all the bending prameters.
Yep, it should be done in Max, and it should be the last thing you do. Poser requires that various group items have vertices in exactly the same spot, so if you have to modify the clothing later you have to be real, real careful not to disturb the seams. What I normally do is attach them all back into one thing, weld up the whole thing (otherwise you will se a seam the next time), modify it, then cut it apart for the next fitting. Sometimes it takes 4 or 5 "fittings" to get it right, but I tend to fit my stuff closer than some people do. Oh yes, it is going to a long journey, building nice fitting clothing is not a trivial task!
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Alright I have gone through the tutorials suggested for creating new clothing. It took quite a while to figure out how to move the vertices around in 3dsmax, but I got it to export an .obj and import into poser, but here are my problems. 1. It is solid, the middle of the skirt is filled. 2. It doesn't pose/bend I know I need to do something with a .phi? file to make it posable. And I will get to the texture/bump/trans maps last. Suggestions? After I get it bendable will post for comments. Rx2web