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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 4:20 pm)



Subject: Now posible conforming cloth in z-toon technique


jibrielson ( ) posted Sat, 12 July 2003 at 3:02 PM · edited Wed, 20 November 2024 at 12:15 AM

file_66749.jpg

Hi... when i learn Z-toon technique from Snow Sultan , i found it can achieve from playing z scale`s MAIN camera to get same result ( cartoon style ) . Change z scale of Main camera around 700 - until 1300 to get nice anime render , this technique eliminate conforming problem with z -toon technique , and for best result takes down texture around 60 - 80 % ( 60% more cartoonal , 80% more standart result but still look like cartoon ) These pics use 0.500 shadow and 1024 map size , one single white light ( infinite , but try with 3 or more infinite lights to get another fx but reduce every light intesity ) and all reflections change to black V3 use tortoise , daz retro cloth and bell bottom ( conform applied ) Note : if u use more than 1 light , increase z`s camera scale around 2000 - 3000 remember this technique only use MAIN camera ( i never try another , but face camera cant use since they dont have z scale parameter ) I hope this thread useful ,plz corect if im wrong , thanks jibriel ( still newbie guy )


SnowSultan ( ) posted Sat, 12 July 2003 at 3:28 PM

Thanks for sharing this! I actually have not been able to duplicate the Z-toon look by scaling the camera, but I'm probably just doing something stupid. :) I am currently rewriting the tutorial to allow both conforming clothing and an adjustable camera (kind of), and I'll announce when it's ready. Take care! SnowS

my DeviantArt page: http://snowsultan.deviantart.com/

 

I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.


mateo_sancarlos ( ) posted Sat, 12 July 2003 at 8:29 PM

I noticed the z-flattening only works well when increasing camera z-scale if all the camera rotations are zero. In other words, make the camera analogous to an orthographic front camera.


Spit ( ) posted Sat, 12 July 2003 at 10:43 PM

This works! Lights are tricky though and should be set up before you z the camera.


Veritas777 ( ) posted Sun, 13 July 2003 at 2:43 PM

I have found also that playing with the texture percentage allows for a more/less cartoon look, depending upon what you are after. 80% seems about right for me. I like a little texture because I use SteffyZ's maps like Yuma, etc. This way you can have an "illustrated look" It has vastly improved my illustrations from Poser. I have also added in about 15-20% in the body and head highlights. This gives me a wonderful Vargas airbrushed look. I'm extremely happy with the commercial application of this pinup variation on z-toons. One other thing I've noticed about other posts is that the figures aren't as bright- as many people don't seem to be using the original SnowSultan recommendation for a single white light for full illumination of the character. However, I do use three lights myself, with light brown color tones which allows for brighter illumination and more playing around with the exact highlights effects as well. Z-Toon is a great idea and most people have not yet discovered its full pontential. A lot more will be revealed later, I think.


jibrielson ( ) posted Mon, 14 July 2003 at 3:50 PM

yea.. ztoon is great idea ...


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