Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 03 8:59 am)
If you're familiar with the .obj file format then the following will make sense... For a morph target, the Facets (f lines), Normals (vn lines) and UV coordinates (vt lines) are completely ignored. The only thing used out of an .obj file for use as a morph in Poser are the Vertices (v lines). So, I'm not familiar with RDS, so I can't help with 'how' it's happening, but 'what' is happening is pretty much exactly what that warning says... you're ending up with a different number of vertices (probably more) than the original mesh/object. You can verify this by loading the two .obj files into UVMapper and noting the various counts/stats displayed when it loads. Good luck.
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
I used to use RDS and had the same problem alot. RDS is probly looseing a Vertice information on import of obj file. I would normally import the obj to RDS then save a scene file. Export as an obj and test the exported obj as a morph in poser. If you have no error and when you slide the dial and nothing happening. You now know you have a good file to work with in RDS with out wasting time on one that will never work. Hope this helps and makes sence.
I use RDS - a lot - and it has not added or subtracted points from any mesh of mine unless I have had it do so. The main instability I have seen is with deleting - or pasting in mesh. If you do that, it is prudent to immediately save the file - close and reopen RDS - and reopen the file and proceed. You get freezes if you ask RDS to save too much information in the undo/temp file. I have a gig of RAM and plenty of HD space - I think it is a programming deficiency. Maybe the same guy did Poser 4 memory coding as did the RDS 5/5.5. This is not something you run into doing morphs very often. It is mostly a mesh construction problem. Doing controls is always a good idea when working with a new figure, or just getting started with morph building. If no points have been added or subtracted by you, the wrong number of verticies message means you have selected the wrong group or you have saved more than one group in the OBJ file. It is easy enough to check - an OBJ file is a text file. You can look at it with a text editor. If you apply a lButtock morph to the rButtock group, you will not get this message, by the way. Poser lets you apply the morph - the group shatters when you set the morph, but Poser does the math. A very useful tool is MASA's new Shaper. You can apply a morph in it and see an animation of its effect. You can also mirror some morphs. He says that function is limited when compared to MTM. At the least, you can see the geometry. This is useful for identifying strange or unknown OBJ files.
Dear friends,
it's fascinating! Good response and very technical!
With your help we managed it.
What we did:
Sometimes very tricky. Unfortunately uncomfortable, if you try and try for several hours with no results. Thank's for all these members in here, who are sharing their knowledgement.
Yours
Daniel + Matthias
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
hope we can share experiences in adding morphs. Sometimes, if we try to add a morph to an own mesh/figure in Poser5, we sometimes get this horrible message:
Target geometry get wrong numbers of vertices.
Is there any specific way to find the reason of this warning immediately?
We often fished in troubled waters. We checked the vertices of the morph-> exact the same as the target. We copied the target, pasted into a new scenery, got our *.obj. No chance, the same error.
Sometimes (perhaps with the help of God...) after several morph-tunings in RDS it was working, the morph was accepeted by Poser.
technicals:
Hope you can give good advices.
Thanks a lot
Daniel + Matthias