Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 5:01 am)
135 is too flat, I suggest between 65 - 85
Software: Daz Studio 4.15, Photoshop CC, Zbrush 2022, Blender 3.3, Silo 2.3, Filter Forge 4. Marvelous Designer 7
Hardware: self built Intel Core i7 8086K, 64GB RAM, RTX 3090 .
"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss
"A critic is a legless man who teaches running." ~ Channing Pollock
Most portrait photographers go somewhere around 95mm for a three-quarter pic, and around 120mm for a face pic. The human eye is equivalent to around 50-55mm, so if you set up the figure using that reference (the human eye) it will be as you see it, and the option is there later for playing around with other focal lengths.
Isn't 120mm really far away though? Well I guess if you are rendering it at 2000 resolution it won't seem so far away. I'm having trouble setting the camera up. I mean, you can be at 120mm focal length and still move the camera around with the regular controls without the focal length moving at all. What I'm trying to say is, even though the focal length is 120mm, you can still zoom in and out with the regular zoom options. So how do you tell how far away is too far, and how close is too close if the focal point stays the same? I could be at 120mm focal length and zoom into my wifes eyes if I wanted, and it will still be 120mm. That's what I'm having trouble understanding. Thanks for your help.
I like the lower image more than the top. I also agree (more) with JVRenderer... for that first image, I'd normally try something in the 60-90 range. I know that a lot of people use 120+ (or even 200) for close-up/face shots, but I find that it flattens things out too much and/or distorts the features of the character too much for my taste.
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Aviticus, the best real world correlation I can think of is this: Focal length is like the distance between the lens and the film ( ever see one of those telephoto zoom lenses that stick way out in front of the camera? )After that you can still back-up or get closer to your subject with the whole camera in hand. There isn't really any real world correlation to 'scale' except that maybe if you have an itty bitty model by some itty bitty bugs and want a normal perspective view from some other itty bitty person, you can do in the virtual world something you can't do in real life and make your camera itty bitty too. Tho' most people just scale the models and leave the camera alone.
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Thanks!