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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 5:01 am)



Subject: Portrait that needs feedback


Aviticus ( ) posted Sun, 13 July 2003 at 9:55 PM · edited Mon, 02 December 2024 at 3:49 PM

file_66994.jpg

I'm doing a portrait of my wife, and I'd like to post what I have so far and get some feedback on it. Please feel free to post your opinions.

Thanks!


Grey_cat ( ) posted Sun, 13 July 2003 at 10:19 PM

You need to back the camera up. Try a focal length of 135.


JVRenderer ( ) posted Sun, 13 July 2003 at 11:51 PM

135 is too flat, I suggest between 65 - 85





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Aviticus ( ) posted Mon, 14 July 2003 at 2:52 AM

file_66995.jpg

Which one of these look better? I backed up the camera some. It seems like the Focal length messed around with my wife's face. It looks more rounder, and shorter. Maybe it's just me looking at the screen too long hehe.


raven ( ) posted Mon, 14 July 2003 at 7:37 AM

Most portrait photographers go somewhere around 95mm for a three-quarter pic, and around 120mm for a face pic. The human eye is equivalent to around 50-55mm, so if you set up the figure using that reference (the human eye) it will be as you see it, and the option is there later for playing around with other focal lengths.



Aviticus ( ) posted Mon, 14 July 2003 at 10:07 AM

Isn't 120mm really far away though? Well I guess if you are rendering it at 2000 resolution it won't seem so far away. I'm having trouble setting the camera up. I mean, you can be at 120mm focal length and still move the camera around with the regular controls without the focal length moving at all. What I'm trying to say is, even though the focal length is 120mm, you can still zoom in and out with the regular zoom options. So how do you tell how far away is too far, and how close is too close if the focal point stays the same? I could be at 120mm focal length and zoom into my wifes eyes if I wanted, and it will still be 120mm. That's what I'm having trouble understanding. Thanks for your help.


Spanki ( ) posted Mon, 14 July 2003 at 3:03 PM

I like the lower image more than the top. I also agree (more) with JVRenderer... for that first image, I'd normally try something in the 60-90 range. I know that a lot of people use 120+ (or even 200) for close-up/face shots, but I find that it flattens things out too much and/or distorts the features of the character too much for my taste.

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Batronyx ( ) posted Mon, 14 July 2003 at 11:13 PM

Aviticus, the best real world correlation I can think of is this: Focal length is like the distance between the lens and the film ( ever see one of those telephoto zoom lenses that stick way out in front of the camera? )After that you can still back-up or get closer to your subject with the whole camera in hand. There isn't really any real world correlation to 'scale' except that maybe if you have an itty bitty model by some itty bitty bugs and want a normal perspective view from some other itty bitty person, you can do in the virtual world something you can't do in real life and make your camera itty bitty too. Tho' most people just scale the models and leave the camera alone.


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