Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
What happens is that every polygon group in the model becomes a body part. Before you get to PHI builder, import the model into Poser, scale it and use the group editor to consolidate groups so that you only have one group for each bit that you want to be a separate body part. Leave no polygon ungrouped, but don't let any polygon be in more than one group. As long as you assign a different material name to each area that you want to texture separately, you'll have no problems with the textures. Once you're finished, export the model with the groups intact and then load it into PHI builder.
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"use the group editor to consolidate groups so that you only have one group for each bit that you want to be a separate body part" -With this do you mean combine the beams, walls, trims, roof, square windows, and grid into one group and the porthole parts into their own? Q. Wouldn't that alter the UV mapping?
Yes, that's what I mean. No, using Poser's group editor to combine groups won't alter the UV mapping. A group is just a set of polygons. A material is also a set of polygons but groups and materials are stored separately and don't interfere with each other. UV mapping has nothing to do with either groups or materials. It's completely independant. You need one group for each body part, so you'll have one group for each porthole, one group for each latch and one group for the beams, walls, trims, roof etc. Actually, what a lot of figure makers do is make the floor, the ceiling and each wall separate body parts. Then you can do things like turning off the roof or a wall if it gets in the way of the camera.
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Now I see. But is there an advantage to using Poser's Group Editor over doing the grouping in UVMapper at time of mapping? Yes, I intend on making the roof and walls separate body parts so they can be turned off too. Therefor each wall and the roof would be a separate 'Group' with it's associated beams and trims included in that group - correct? And then the Portholes would be separate groups - parented to their appropriate Wall Group?
Yep, that's right. You could use UV mapper to do the grouping just as well if you want. Both UV mapper and the Group Editor allow you to select existing groups and combine them. It might even be a little faster to do in UV mapper.
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Or is what I have here not going to work??