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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 13 7:03 am)



Subject: 3ds Max 5.0 / Poser 5 Morph troubles


darwhin ( ) posted Sat, 19 July 2003 at 3:30 PM ยท edited Sat, 24 August 2024 at 2:17 AM

Ok to start I wanted to create a nice morph for the vicky feet so I downloaded Habwares obj2max and max2obj plugins. 3ds Max 5.0 / Poser 5 Morph troubles 1. I went into poser exported the feet to obj files. 2. Imported the obj files into 3ds Max told the obj importer to scale vertex by 100 so I can see what I'm doing and the figure won't be microscopic. 3. The exporter has the same scale function so I can reverse it back down to 1 instead of 100, which I did, and exported to obj. 3. I imported the obj file as a morph target. Now when I spin the morph dial even .020 it instantly changes to my morph but to the left and at 10 times the size. What did I do wrong and how can I still Use the morph I made w/o going back to scratch. (I.E can I just scale or export it again in some way to correct the inherant error?) The morph is to make big were wolf like feet on v3. It looks great and took hours to finish. Please tell me it's not a wasted effort. BTW I tried the obvious and when exporting if I change to vertex scale of 1 or .001 it morphs the object only a little and keeps it at normal size but when the morph dail is set to .02 but the foot jumps across the page, when the morph dail is set to 1.0 it moves the foot miles away and I can't see wheather it actually changed the shape or not.


Little_Dragon ( ) posted Sat, 19 July 2003 at 7:36 PM

You could try importing the morph target into Poser as a regular Wavefront .obj mesh, use the scale and trans dials to painstakingly refit it to Victoria's foot, then export it as an .obj (with the "as morph target" option disabled). I'd like to see that morph once you've got it working!



nukem ( ) posted Sat, 19 July 2003 at 8:23 PM

I've encountered this problem with the exporter and 3dsmax 5. Using the exporter under 3dsmax 4.2, if I scale a Poser-sized mesh up by 1000 upon import and then scale down by 0.001 on export, the mesh is the right size in Poser scale. However, if I do that in 3dsmax 5, the scaled down mesh is still too big. Weird... What I do now is export the large version of the mesh as an .obj file and use Maz's ObjAction Scaler (v3.0c) to scale down the mesh to Poser size. I've found that this works reliably. As for the other export settings, I've set the exporter to use the max # of Digits (12 I think it is), not to compress numbers and don't use relative vertex numbers. The few morphs I've made have worked. nukem



markdc ( ) posted Sat, 19 July 2003 at 8:50 PM

I agree with nukem. You can scale up using habware when importing, but don't scale down on export. Use Objaction Scaler (look in freestuff or use a search engine). -Mark


darwhin ( ) posted Fri, 25 July 2003 at 1:46 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=10139&Form.ShowMessage=1343148

cool cool thnx much! I also got a fix from dodger in the tech forums on maybe not scraping my mesh thnx! the link is to dodgers and Macleans help there on this issue.


nukem ( ) posted Fri, 25 July 2003 at 1:56 PM

Thanks for the link to the thread, darwhin. The thread was very informative. nukem



_dodger ( ) posted Sat, 26 July 2003 at 2:04 PM

BTW, if the mirrored-instance MT thing doesn't work, the second foot will be easier anyway. Simply mirror the first altered foot, place it over the second, and then, in wireframe mode, you can adjust the second manually to match the first without having to think whilst doing it, because you're just matching up the dots.


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