Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
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I am no longer six years old so I've learned to wait for Santa Claus. It doesn't make much difference whether I wait two weeks or two months so no, the beta is not much of an incentive for me. However, a business lives on its cash flow. As I have a vested interest in Eovia's continuing existence and Carrara product development I'll be pre-ordering later today. Besides... Carrara is a decent product at a decent price. Such things should be rewarded.
Direct quote from Yahoo Groups Carrara forum: ------ For this version of the trees they cannot be animated. But adding bones can do the trick. Ringo >>> boblaprime@c... 07/17/03 06:17AM >>> That tree editor looks awesome. Am I overlooking something? Can they be animated? Bob ----- So which is it? Can they or can't they be animated? Confused, -Paul
bijouchat,
Most of the DCG plug-ins are already converted and in testing right now.
Best regards,
Eric Winemiller
Digital Carvers Guild
3D plug-ins for Carrara
http://digitalcarversguild.com
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
Great! So I know my stuff from you is ok... I guess I better shoot off emails to Zenstar and Lost Horizon... even though there's a tree editor, I still want to use the Tree Druid plugin... (though, I could get along with the standalone, which I do own) and the fresnel plugin in PPex is something I definitely like a lot.
Can you place one of several texture layers (ie. a stone texture) on a group of steps in a stairway using world mapping so that every step doesn't look like an identical clone? And can you select a single group of objects from a very complex scene and work on it alone, with the rest of the scene temporarily invisible and out of the way?
"An Example is worth Ten Thousand Words"
Hi Max, I'll give you a cautious answser of yes because I'm not sure that I fully understand your shader question without seeing an example. Being able to select "local" or "global" coordinants is available in Carrara2 as well as Carrara3. It simple is dependent on how you set up your shader tree.There are actually a bunch of ways to accomplish that in Carrara2 and even more in C3. Now for your other question: Something that you can do in C3 and currently C2 IS work on a group of objects separatly. That's a very important function to me too. Any group of objects can be double-clicked on and will open up as a group by themselves in an assembly room window. After editing the group, a small button at the top of the assembly room window will read, "Jump Out". Selecting that button will let you leave the group and rejoin the total scene with your group in place. As a matter of fact, one of my model building tricks is to have groups within groups for easy editing of components. Even a single object can be designated as a group! They only thing that I wish was different would be how the Area Renders functions. Currently, if you're editing a group and do an Area Render on the group, you actually get the full scene in the render. It would be nice if only the group you were working on was rendered. Hope that this clears some things up.
The entire mesh, or individual vertices and edges may be moved whereever you want them. You can select any combination of vertecies, edges and whole polygons. I can't compare it to UVmapper pro, just UVmapper. As compared the regular UVmapper, IMHO, it's much, much easier to use. (But then again, my parents dropped me a lot on my head when I was a baby...) As with UVmapper, you can move and adjust meshes over the texture maps so layouts for Poser figures is easily accomplished. Now it's just the whole Poser import thing... With the press releases on Eovia's site, I'm cautiously optimistic about the future. I do a lot with aircraft meshes so this feature is outstanding for aligning texture maps with those kind of parts too. At any rate, it's much better than what Carrara had internaly for mapping before nothing.
very true, C had nothing before. regarding Poser, I import whole scenes from Poser quite a lot for rendering in Carrara, I have a method for doing it, its really not that hard for me anymore. There are some quirks, but I have managed to get around them. I just cannot do animations very well... for this I'd like a plugin.
Hi folks,
Just a quick post showing Anything Grooves, Anything Grows, and Shader Ops in C3.
It's not HDRI, but shows what can be accomplished using Sky and the seperate Skylight, with no Indirect lighting, settings in the updated GI renderer.
Regards,
Eric Winemiller
Digital Carvers Guild
3D plug-ins for Carrara
http://digitalcarversguild.com
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
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Has anyone pre-ordered yet? Do you think the Beta version offer is a good incentive to pre-order? Just wondering, Max