Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)
Nah, really like the effect very much!
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
If you could apply the localized saturation of the second to the first with only those areas loosing detail then that would be cool. BTW almost all of my pictures have some postwork, usually to fix joint breakage or errors, (stock poser has some really bad joints and one day I'm gonna have to learn how to fix them). The second most common reason is to composite multiple renders with hand painted trans masks. Thirdly to adjust brightness/contrast and intensity. My two cents. Cool animule, look forward to seeing what you do with it.
Pass no temptation lightly by, for one never knows when it may pass again!
It all depends on the lighting of your scene.... as slakker said... looks like it's got the sun beating down on it. Too much postwork is a statement used by people who seem to think that using anything other than bryce is a sin...lol. If it looks great, then there is no such thing as too much postwork, its just artwork!! post on!!! brholte (Benjamin Ross Holte)
If the postwork is done in Photoshop you can run the KPT filter on a duplicate layer & lower or raise the transparancy to give you control over the desired ammount of effect that you need in your image. It looks great, the KPT effect adds some real photorealism.
Anytime I see something screech across a room and latch onto someone's neck, and the guy screams and tries to get it off, I have to laugh, because what is that thing?
Nice, Rayraz...! Anyone else, feel free to use the first pic as a reference, if you feel like posting Cephalopods here...! Thanks for the comments, too. Thanks for the advice, Graviton, got it down already but others might not. Layers and the "Fade Filter" options are totally awesome! So much depth is possible... Makes it difficult for me to use programs besides Photoshop for postwork and editing...
I use so much layering in postwork that I usually can't remember what I did exactly if you ask me 5 minutes after it's finished. If people ask how I did it I give answers like: "add a 5 pixel gaussian blurred layer set to softlight at 10% then a duplicate of that at multiply 20% and a duplicate of the specularity render in screen mode at 100% and another one ad dodge mode at 25% and then merge it and add it as a 50% hardlight layer to that one and then ... Uhm ... [long silence trying to remember what I did] I forgot what I did with those other 20 layers..."
(_/)
(='.'=)
(")(")This is Bunny. Copy and paste bunny into your
signature to help him gain world domination.
Thanks, but it certainly helps that I had a good image to work with. Your Cephalopod is great & well rendered too. Photoshop was the first digital art tool I ever bought & it will always be my favourite.
Anytime I see something screech across a room and latch onto someone's neck, and the guy screams and tries to get it off, I have to laugh, because what is that thing?
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.