Sat, Jan 25, 2:41 PM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Cephalopod WIP - pro's and con's of postwork?


shadowdragonlord ( ) posted Mon, 21 July 2003 at 7:39 PM · edited Tue, 14 January 2025 at 1:54 AM

file_68132.jpg

Here's a little guy I made with multi-replication (Bryce 4) and Rhino 3D for some clean low-poly tentacles. A bunch of lights, simple painty-mats using the "Jerry Garcia" to drive bumpiness only. Anyway, I'm gonna make a scene starring this guys and a couple of my other Rhino-Bryce creatures, but I'm curious what you folks might consider TOO much postwork?


shadowdragonlord ( ) posted Mon, 21 July 2003 at 7:40 PM

file_68133.jpg

And here's the (slightly) post-worked version, I like the effect that KPT-Equalizer has on this one, but is it too bright? Too much contrast?


AgentSmith ( ) posted Mon, 21 July 2003 at 7:50 PM

Nah, really like the effect very much!

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Slakker ( ) posted Mon, 21 July 2003 at 8:10 PM

Your postwork actually makes it look slightly more realistic, kinda like a..thing (what IS that??) out in the bright sunlight.


Incarnadine ( ) posted Mon, 21 July 2003 at 8:52 PM

If you could apply the localized saturation of the second to the first with only those areas loosing detail then that would be cool. BTW almost all of my pictures have some postwork, usually to fix joint breakage or errors, (stock poser has some really bad joints and one day I'm gonna have to learn how to fix them). The second most common reason is to composite multiple renders with hand painted trans masks. Thirdly to adjust brightness/contrast and intensity. My two cents. Cool animule, look forward to seeing what you do with it.

Pass no temptation lightly by, for one never knows when it may pass again!


brholte ( ) posted Mon, 21 July 2003 at 11:38 PM

It all depends on the lighting of your scene.... as slakker said... looks like it's got the sun beating down on it. Too much postwork is a statement used by people who seem to think that using anything other than bryce is a sin...lol. If it looks great, then there is no such thing as too much postwork, its just artwork!! post on!!! brholte (Benjamin Ross Holte)


bknoh ( ) posted Tue, 22 July 2003 at 3:55 AM

What is that thing...ewww! Great image and I like the postwork. Diane


Graviton ( ) posted Tue, 22 July 2003 at 5:37 AM

If the postwork is done in Photoshop you can run the KPT filter on a duplicate layer & lower or raise the transparancy to give you control over the desired ammount of effect that you need in your image. It looks great, the KPT effect adds some real photorealism.

Anytime I see something screech across a room and latch onto someone's neck, and the guy screams and tries to get it off, I have to laugh, because what is that thing?


Rayraz ( ) posted Tue, 22 July 2003 at 12:38 PM

file_68134.jpg

I like the postworked version best. Here's my postworked one.

(_/)
(='.'=)
(")
(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


shadowdragonlord ( ) posted Tue, 22 July 2003 at 2:44 PM

Nice, Rayraz...! Anyone else, feel free to use the first pic as a reference, if you feel like posting Cephalopods here...! Thanks for the comments, too. Thanks for the advice, Graviton, got it down already but others might not. Layers and the "Fade Filter" options are totally awesome! So much depth is possible... Makes it difficult for me to use programs besides Photoshop for postwork and editing...


Rayraz ( ) posted Tue, 22 July 2003 at 2:54 PM

I use so much layering in postwork that I usually can't remember what I did exactly if you ask me 5 minutes after it's finished. If people ask how I did it I give answers like: "add a 5 pixel gaussian blurred layer set to softlight at 10% then a duplicate of that at multiply 20% and a duplicate of the specularity render in screen mode at 100% and another one ad dodge mode at 25% and then merge it and add it as a 50% hardlight layer to that one and then ... Uhm ... [long silence trying to remember what I did] I forgot what I did with those other 20 layers..."

(_/)
(='.'=)
(")
(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


darkelf420 ( ) posted Tue, 22 July 2003 at 3:20 PM

file_68135.jpg

Here's a much-more reworked version, playing with some other toys like RadWarp, and some of the Flaming Pear plugs that I didn't have at work... I apologize in advance if this is too Off-Topic for the Bryce Forum, I'm just curious what other kinds of effects every one else is doing. I know some people use PSP and Corel, kinda like to see what they come up with?


Graviton ( ) posted Wed, 23 July 2003 at 4:47 AM

file_68136.jpg

I thought I might get in on the Cephalopod fun too.

Anytime I see something screech across a room and latch onto someone's neck, and the guy screams and tries to get it off, I have to laugh, because what is that thing?


shadowdragonlord ( ) posted Wed, 23 July 2003 at 12:51 PM

Graviton, that one rules! I like all the blues you brought out, good deal...


Graviton ( ) posted Wed, 23 July 2003 at 1:22 PM

Thanks, but it certainly helps that I had a good image to work with. Your Cephalopod is great & well rendered too. Photoshop was the first digital art tool I ever bought & it will always be my favourite.

Anytime I see something screech across a room and latch onto someone's neck, and the guy screams and tries to get it off, I have to laugh, because what is that thing?


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.