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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 27 9:24 pm)



Subject: Exciting News!


nerd ( ) posted Sun, 02 July 2000 at 4:24 PM · edited Fri, 27 December 2024 at 10:07 PM
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Attached Link: Nerd3D

Robert Whisenant, AKA "rbtwhiz" and I (the Nerd) have discovered a new technique for Poser. This will allow morph targets to be automatically controlled by joint movenent. The first example is muscles that bulge when a joint is flexed. We call this Joint Controlled Morphs (JCM). We can also give you Partial Body Morphs (PBM). This allows a single morph dial to control morphs on several body parts, or several morphs on one body part. This also works on conforming figures. Conforming Morphs (CM) allow morphs on conformed clothing to be applied as the target figure moves. The technique presently requires editing the CR2 file in a text editor, but the lines are fairly easy to add. [Rob's Tutorial](http://rbtwhiz.theartzone.net/) [The Nerd's Tutorial](http://www.nerd3d.com/Tutorial/Tutorials.htm)


yarp ( ) posted Sun, 02 July 2000 at 4:32 PM

This is GREAT !!! I jump on it immediatly Thanks a lot

Yarp - author of P3DO Organizer for Poser


Nance ( ) posted Sun, 02 July 2000 at 5:08 PM

Boldly going where no one has gone before! I can't wait to see what the Morph Masters will come up with this stuff! Will you guys be posting a .cr2 sample here (or there) soon?


bushi ( ) posted Sun, 02 July 2000 at 5:41 PM

Very good work, Nerd! You and rbtwhiz have certainly added a significant new technique to the Poser toolbox.


nerd ( ) posted Sun, 02 July 2000 at 9:52 PM
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Trav is jumping up and down waving his hand in the air. As soon as he calms down and makes us some motion morphs for clothes and muscles we will really be stylin' Give us a little time and I think we'll have a body builder that "pumps up" or somthing like that. I'm working on techniques for conforming skirts that (finally) work right. Check out this AVI of a CM based skirt. Dream Dress This will be part of the Dream Spinner Clothing line, available soon in the store. Don't worry there will be Free Stuff CM Skirts too.


LoboUK ( ) posted Mon, 03 July 2000 at 4:08 AM

As Rob knows, I'm really excited over this and I'd like to thank both of you publically and loudly for this technique. The two of you have really pushed back the frontiers of what Poser can do. Paul


rbtwhiz ( ) posted Mon, 03 July 2000 at 4:44 AM

Thanks for the accolades, seriously. I'm hoping that this will spawn other discoveries... In the imortal words of Buzz Lightyear grin, "To infinity and beyond!"... One of the very first things that popped into my head when I got it to work was... "Oh man, wait till Eric (Traveler) gets a hold of this!!!" I've already contacted Chad (Zygote) about it... so, although there are no promises, it might show up in "Victor". I've also contacted Larry (like I need to explain who Larry is...), and I'm awaiting his reply. I've been toying with the technique, trying to get multiple joints to work on the same principle... no sucess yet (but I'm not done trying either). -Rob


magne ( ) posted Mon, 03 July 2000 at 6:39 AM

Dont belive it :-O That was number 1. on my poser5 wishlist. That next??


Director ( ) posted Mon, 03 July 2000 at 9:13 AM

Thanks guys, here is a passing idea I've been working on. An articulated morph system that would simulate the movement of the chest and diaphram during typical breathing. Your new technique added to an entire figure's simulated musculature, and a breathing morph would allow for some rather realistic animations.


nerd ( ) posted Mon, 03 July 2000 at 11:28 AM
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Me too Rob, I was hopeing to find the secret behind the Hand Grasp and Thumb Grasp dials in this same vein. No luck so far. I'm beginning to think those are wired into the program somehow.


Jim Burton ( ) posted Mon, 03 July 2000 at 2:44 PM

Great work guys! I'll put this to good use! Funny, I also was thinking that this should be on the wishlist for Poser 5.


STORM3 ( ) posted Mon, 03 July 2000 at 6:26 PM

Nerd and Rob there are not enough words! This is incredible, a huge breakthrough, thank you for sharing this. I have just watched your lady walk Nerd, wow! The movement on the dress is fantastic (and on her mammalian protruberences - as Frank Zappa would say)! Now if transmapped hair can be got to do the same thing, and some morphs to simulate the effects of gravity on walking/movement on the face muscles, and can you imagine doing this with a fat model, jumping up and down, all the flesh and clothes jiggling, he he, what a challange, and action scenes as the punch lands and..and...and.... My mind is just boggling with all of this, you have just made Poser Rock and Roll and Rule!!! STORM


picnic ( ) posted Mon, 03 July 2000 at 10:38 PM

All I can say is 'wow'!! I really don't understand just what or how you've done what you've done, but I was flabbergasted. Diane


Schlabber ( ) posted Tue, 04 July 2000 at 1:59 PM

Well, haven't tried this out yet - but if (and I'm sure it will) it works, this is simply great !!!


AARoberts ( ) posted Thu, 06 July 2000 at 8:38 AM

This sounds great. It would be nice if someone could write something to apply these changes to all of our current figures safely. I'm not up for directly editing the cr2 files. Arthur


nerd ( ) posted Thu, 06 July 2000 at 6:37 PM
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Arthur, All in due time. First we have to be sure it is all working right. We also need the right morphs to use. I'm sure Traveler is busy morphing to such ends right now.


AARoberts ( ) posted Fri, 07 July 2000 at 10:35 AM

Cool. I'm waiting in eager anticipation. I'm working on animation right now that could really use this fix, that's why I ask.


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