Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 02 11:49 pm)
Attached Link: my toon shading tut
Thanks for the tutorial (and for giving ockham and me credit). For creating outlines, you can use Photoshop (or similar) to extract outlines from a Z-buffer or normal image with an edge detection filter. You can get a Z-buffer image using the depth cue mode or you can get colored normals with special Poser 5 materials. Depending on the filter you use, you can get outlines with varying thickness. I attached the link to my toon shading mini-tutorial, you should be able to use the outlining part with z-toons as well.In one of the steps, you mention "Remove unwanted hightlights". I probably missed the discussion/thread where this was elaborated on, so:
Just what was done for this step? Are you in Poser5? Are you selecting specific parts in the list and removing a reflective quality (..Material room?)? Or in P4, and playing with the materials assigned to said parts?
As I said, I probably missed this point when it first came up, so I'm likely backtracking....Thanks in advance!
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Attached Link: http://www.renderosity.com/tut.ez?Form.ViewPages=319
OK, I finally got around to finishing the updated Z-toon tutorial that I mentioned last week. Very sorry about the delay, I just can't find time to get everything done that I'd like to. :) I don't think I made any errors, but if you find something wrong, let me know and I'll fix it as soon as possible. I hope this improved tutorial will help you to make Z-toons even faster and better than before! :) Thanks for your time, take care. SnowSmy DeviantArt page: http://snowsultan.deviantart.com/
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