Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 10:28 pm)
The hi-res contour MAT poses don't connect the bump maps.. the non-contour MAT poses do. (I got both so I could have non painted highlights as well as painted highlights, depending on the render.) If you use the regular bump channel (instead of the gradient bump channel) you should set the bump to .01 or so.
If you just have two maps - head and body - then I do this: Set up materials as desired for one body material. Use "Select all" and "apply to all". Move to one head material, edit to use head maps. Use "select all" and "copy" Go to the other head materials and "paste" in each. It's a bit faster than going through each material to copy/paste, since you get the body ones in one swoop. :)
The nodes would be connected if P5 MATposes were used. If you know your way around an OBJ file, you can Edit a copy of the V3.obj to make texturing easier. If you are only going to use normal skin textures and not the paint on clothes - Second Skin, all those body part materials can be returned to SkinBody and the scalp to SkinHead - this gets it back to two skin materials. If you don't mind the eyes being identical, the optical isomer eye materials can be renamed to just Iris, Pupil, Sclera. Another way, do one complete P5 material setup. Save the CR2 and make its information into a MATpose. Then, for new textures, a text editor can be used to FIND/REPLACE and substitute the new textures.
Second Skin, all those body part materials can be returned to SkinBody and the scalp to SkinHead - this gets it back to two skin materials. I wouldn't do that. Usually, you'd want to use different specular values for lips, tongue, inner mouth and finger/toenails, and probably different bump strengths too.
There are several Skin____. SkinHead and SkinScalp are on one texture and all the others are on another. I did a Millie version of V3 - so the lips and nipples are a separate layer (and I get a better resolution at 500x500 than an overall 4000x) - certainly not suggesting loosing those materials. The misc materials? I have separate textures for them. I do not see why changing the skin color should affect the tongue or teeth or nostril or lacrimal... or nails really. But they are not involved in Second Skin either. But I sure don't see the point of having to deal with 3 or 4 materials just to get a skin texture on an arm.
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Well i finally installed Poser 5 and loaded up my vickie3 and i loaded up the material files that came with the vick 3 hires maps from from daz and I applied it to the vickie 3 figure and the texture came up. Very nice..One problem...No Bump maps were applied. so i went into the extravagant material editor and the bumps are in there but they arent connected to the nodes???? Why not? do i have to go and apply the bumps to every part of vickie? geezuz thats why i got the material poses so I wouldnt have to do that.so i applied a 1.0 factor of bump to vickie and blammo..shes got deep scars...Way too bumpy.. What am i doing wrong?