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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 05 2:05 am)



Subject: Help in Cloth Room


sun03rise ( ) posted Mon, 04 August 2003 at 4:05 AM · edited Mon, 03 February 2025 at 3:41 AM

file_69994.JPG

This is my first try to use poser5 and when I apply P5WomanStrappyDress_1, the skirt at left and right Tigh appear through skirt. When P4 cloth, there was easy command of Figure->conform to, but P5 needs some other technique. Please help me how to solve in P5.


Kelderek ( ) posted Mon, 04 August 2003 at 4:23 AM

When you made the "collide against..." setting in the Cloth Room, did you make sure that the dress was set to collide against the thighs?


PhilC ( ) posted Mon, 04 August 2003 at 5:29 AM

I'm assuming that you have read the instructions in the manual. If you can tell us what you did to get the above image them I know that we can help you faster. For example which steps in the Cloth Room did you complete if any? Were you confused because you wanted to do just a static image and the manual talks about calculating a simulation comprising of a number of frames? The more you tell us the better we can help.

philc_agatha_white_on_black.jpg


stewer ( ) posted Mon, 04 August 2003 at 6:42 AM

Attached Link: cloth tutorial

There's also a nice tutorial on using the cloth room on -uh- somebody's web site ;-)


chriscox ( ) posted Mon, 04 August 2003 at 12:21 PM

In addition to dynamic clothing, P5 still has conforming clothing located in the figures libraries. For Judy it should be in the Clothing-P5 Female directory Chris Cox

Chris Cox



Lawndart ( ) posted Mon, 04 August 2003 at 12:59 PM

Attached Link: http://www.3-AXIS.com

Attached Link: http://www.3-AXIS.com This looks like a job for the drape frames option in the simulation settings. Turn on drape frames in the simulation settings and give it a value of 5 to 10 frames for the drape. That should fix it when you calculate the cloth. There are some cool tutorials online (PhilC's being one of the best). There is also a video that goes in depth into the cloth room (as well as all the other Poser 5 new features). Check out www.3-AXIS.com All the best, Joe


PhilC ( ) posted Mon, 04 August 2003 at 1:22 PM

Yep, if you are "all at sea" with Poser 5 then I highly recommend the 3-AXIS video. It's better than a lifeboat :)

philc_agatha_white_on_black.jpg


DistantWorlds ( ) posted Mon, 04 August 2003 at 2:35 PM

I've got a few questions: Is there a way to use enviroment mapping on Objects in P5? Can I apply dynamic clothing for Vicky 3, too? Can I convert every kind of clothing into dynamic clothing? Does anybody of you have the right settings to simulate Latex Clothing?


Kelderek ( ) posted Mon, 04 August 2003 at 5:05 PM

Dynamic clothing works with all figures. It is not dependent on the figure, the cloth simulation can be done on any prop of suitable shape, you can drape a cloth over anything, even a V3. That also means that you can convert any clothing to "dynamic clothing". You have to save the mesh as a prop (pp2 file) in Poser though and then bring it into the cloth room and "clothify" it. RuntimeDNA (www.runtimedna.com) has free latex materials for download.


smiller1 ( ) posted Mon, 04 August 2003 at 5:20 PM

I think what sun03rise is saying is that before you can start doesn't the dress need to be not colliding with the figure. Is this true? If so, how do you ensure there are no collisions before you start?


Lawndart ( ) posted Mon, 04 August 2003 at 5:43 PM

Attached Link: http://www.3-AXIS.com

smiller1: That is correct. The cloth can't be colliding with the figure before the cloth is calculated. When you use drape frames in the cloth simulation the draping simulates from a zero pose of the figure to the pose at frame 1 of the animation. In order to make sure that the cloth object will work at a zero pose (dosen't protrude through the figures parts): 1. Turn off IK for the feet and hands. 2. Open the joint parameters dialog with the figure selected. 3. Select zero figure (this sets the figure to zero on all the body parts). -- Remember that the cloth draping starts from a zero pose. 4. Move the cloth object(example: Dress) so that none of the body parts stick through the geometry. Don't move the figure AT ALL so it stays in the zero position. 5. Once the geometry used for the cloth is in the correct position, parent it to the hip of the figure and save it to the props library. Now ANY time you use this object as cloth in a scene it will come in onto the figure in the correct location no matter where the figure is in the scene. You also know that it will work when draping is used in the simulation. 6. Now go into the cloth room and set up the cloth and you should be able to get it to calculate correctly. Let me mention again that this is covered in great detail as well as all the other features of the cloth room in the P5 Demystified video. Happy simulating! I look forward to hearing how it works out for you. Cheers, Joe www.3-AXIS.com


Little_Dragon ( ) posted Mon, 04 August 2003 at 9:06 PM

Is there a way to use enviroment mapping on Objects in P5?

Depends upon your definition of environment mapping. If you mean dynamically creating reflection maps based the object's surroundings, then no, as far as I know Poser has no shaders capable of doing this. It does have a sphere-mapping shader, but you'll have to provide the reflection maps yourself. And there's a raytraced reflection shader, of course.

Does anybody of you have the right settings to simulate Latex Clothing?

Latex is usually tight-fitting, whereas the Cloth Room is better suited for loose, flowing fabrics. But I believe someone conducted some experiments with scaling clothes down in the Cloth Room to make them tighter-fitting, shortly after P5 was released.



DistantWorlds ( ) posted Tue, 05 August 2003 at 5:09 AM

Attached Link: The Matrix has you! ;)

>> RuntimeDNA (www.runtimedna.com) has free latex materials for download.

Thanks Kelderek, but I already have these Mat's. They're not that good anyway! I just created a laaaaaarge collection of Latex Mat's myself! However my question was aimed at the physical settings for the cloth room! Sorry if it's been confusing! ;)

Let me mention again that this is covered in great detail as well as all the other features of the cloth room in the P5 Demystified video.

Uhm LawnDartLawnDart , .....I don't have a VCR anymore....only a DVD Player / drive! And it'll be stupid to buy a VCR again, just for one Video, don't ya think? <=)

Okay just one more Question. I'm working on a Matrix based Poser movie and I need a satin texture or mat for my Agent's tie. Does anyone of you out there know where I can get it?


DistantWorlds ( ) posted Tue, 05 August 2003 at 6:06 AM

Attached Link: Well, it's not Agent Smith.....but he got his glasses though! ;)

By the way: The WMV is a old version. For example I made Agent Smith like Sunglasses (based on Matrix: Reloaded) and a much better shader for the glasses. http://www.distant-worlds.net/BulletTime.jpg http://www.distant-worlds.net/BulletTime2.jpg However now I'm working more on the rest of details (better hair, texture / Mat for the suit and such stuff). Thank you for all the help. Be sure I really appreciate it! ;) Chris


Lawndart ( ) posted Tue, 05 August 2003 at 10:27 AM

Attached Link: http://www.3-AXIS.com

Chris: I would be willing to bet my left eye that you know someone that has a VCR although I understand that you may want to be in front of the computer while watching it. This actually hasn't been a problem for our customers. It is a slight annoyance but they tell us that it doesn't keep them from learning the information. I've found (for myself) that if I really want to get the information I can get it. If there is a will there is a way. I ask myself a lot "do I want to hit the wall or jump over it"? This is me though. I completely understand that there are people who don't feel that way. It was very hard to decide if we should put out a VHS or a DVD knowing that we couldn't afford both. After some serious research we found that more people had VCR's than DVD players. Even more people had VCR's than DVD players in there computer systems. We needed to offer VHS in order to reach more people. That was a tuff one for us. BTW: I love the BulletTime effects you have going on in the images. It looks very cool! All the best, Joe @ 3-AXIS


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