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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 21 1:47 am)



Subject: Question regarding moveable parts of props and morphs


Tintifax ( ) posted Wed, 06 August 2003 at 4:25 AM · edited Sat, 21 September 2024 at 12:31 AM

Maybe someone here can enlighten me. I did some morphs, and as I understood a morph is simply a group of linear transition values of vertices. Now I saw a prop (a shackle) that supported something that looked like a morph, but had degree values on the dial. Unfortunately it didn't work, but I think this would be a fine idea to make a wall prop with moveable doors or windows. Is this possible, or do I need a figure to support moveable parts that are rotated with a dial? - Walter


TrekkieGrrrl ( ) posted Wed, 06 August 2003 at 5:31 AM

It is indeed possible. And fairly easy too. Morphs will always have a dial, that's the way you apply it :o) To make something like a wall-and-door, import the wall and the door as 2 different objs (or make them inside Poser out of primitives) Then you move the pivot point of the door with the joint editor so that it is where the hinges should be. Save them bot to the Props palette using "Select Subset" and voila, you've made a door. I know this is a very simplistic explanation. It's easy to DO but I'm not good at explaining how. Others have done so though, try a search for door in here, I bet there'll come something usefull up from that search.

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geep ( ) posted Wed, 06 August 2003 at 5:33 AM

Attached Link: http://www.renderosity.com/messages.ez?&Form.ShowMessage=1135753

file_70254.jpg

Of course it's possible. ;=] Check out the link. cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Tintifax ( ) posted Wed, 06 August 2003 at 7:44 AM

Hey, thanks a lot. This Tut is amazing and has certainly been a lot of work. I'll try it instantly... best regards - Walter


ockham ( ) posted Wed, 06 August 2003 at 9:11 AM

Just for clarity: Your first statement about Morph Targets being only linear moves, is correct. A morph target dial specifies a list of points (vertices) within one OBJ, and gives each point a delta. The deltas must be linear moves, though it's possible for such a move to look like a rotation within a small range. (If the outer part of a protrusion moves more than the inner part, it can give the illusion of rotation for a few degrees.) The rotational moves described here, involve parts that are entirely separate, either different OBJ files or different Groups in one OBJ. If you make a PP2 file as Ernyoka describes, you'll see the separate parts listed as Actors in the upper part of the PP2. Poser can move separate parts in any direction including rotation.

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Tintifax ( ) posted Wed, 06 August 2003 at 1:02 PM

Well, I wasn't sure if it possible to have actors in a PP2 file. I already did a wall prop and separate door objects with the origin set to the hinges, but I didn't know that you can save them as group. The secret is 'select subset'. Hmmm, maybe I should read the manual one day. Thanks to all - Walter


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