Bryce F.A.Q (Last Updated: 2025 Feb 17 1:22 pm)
I don't think it's too bright at all, if the surfaces were really that reflective, then the light would bounce around for a very long time, the room would definitely be very bright with that long tube light. btw how did you make that? I think maybe a little less reflective (even though it looks so cool) Awesome image though, keep up the great work.
Great work, but a bit too shiny? You're forgetting dust and grotty atmosphere perhaps?
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All the Woes of a World by Jonathan Icknield aka The Bryster
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Thans for the additional screenshots, Jimi. I'm a big fan of Bryce light and seeing how other works is always useful. Concerning your question in post #3, personally I'd go with a more metallic look, thus a bit less shiny. But it's a matter of personal tastes and, of course, you're the artist here. My doubts were caused only by the fact that I thought you were losing some doors' detail. S.
looks fantastic.....the shiny ceiling shows a false sense of height..which in a low celing room is a wonderful thing....(specially in houses and small rooms) I love this pic, but yes, i would have to agree with slightly, yes slightly lol, less reflection on the ceiling...it now almost looks like the light beam is floating in an empty space....sonething a little less reflective might help plant it firmly in place for you...but then again, those are just my thoughts if i had been able to do something as great as that...grins oooo on taking a fourth look, lol, perhaps making some sort of trim to line the spot between the ceiling and walls to help define it's actual limits, then the reflectivity may look even better...grins (that thought occurred as i looked at the far wall above the door)
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Hi all, the last days I reworked an older scene I modelled some time ago and I'm curious what you think of it. This image was a hell to render because of all the shiny surfaces. Only small postwork (color correction, glow, resizing) was done with PSP. The walls are modelled with lattices. The scene files contains 104 objects with a total of 25.174.364 polygons and was rendered at 1125*843. Rendering took above 30 hours. This is only the beginning of that project, some Poser models will hopefully be involved later too. :-) Take care, Jimi