Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
Look great but two criticisms: 1. Can you set the joint parameters so that the sleave rides along the top of the forearm as though thier is gravity at work. 2. The long morphs of the tunic flare out more than would be accounted for by the cinching at the waste. I think these are both "gravity issue". Maybe you could sew a tiny tunic for a ken doll to observe the draping, artists actually refer to costume and dress generically as "drapery". Also think about hem seams at the ends of the sleaves and at the shoulders. I hope this is the kind of comment you were seeking, don't be discouraged, its a great model and poses very nicely! `dan
cooey - I'll add a balloon sleeves morph, good idea! dan - #1) sliding sleeves with the joint parameters is above my capability but will give it a go. #2)I have a morph to flare (in & out) the bottom of the tunic that allows it to pose as you suggest - I didn't use it in the picture above. #3) The seams at the cuffs and hem - I was thinking they could be added via bump maps. Thanks to both for the good comments.
Oh, I didn't mean sliding the sleave along the arm, that would require the joint operated morph chanel that Nerd has worked out. I meant that it should rest or hug the top of the arm. In the sleave morph it is most evident that the sleave is set with the arm centered in it, giving the illusion it is somehow hovering over the arm, if it was set so the top of the sleave was "in contact" with the top of the arm with the empty space of the sleave only below the arm always, this would work for any poses that weren't completely upsidedown.
Ignore momodot, he does not know what he's asking for. The problem with setting one side of a loose sleeve against the arm is is that it's not always at the same angle, so gravity is not in a fixed direction to the arm. The only way to keep down pointed at the floor is morphs or rotations that can be used to move the sleeve relative to the arm in whatever direction down happens to be at the time. Otherwise twisting the arm to face the hand up or down would have gravity change along the length of the limb. I'm still playing with CR2's trying to find a way NOT to twist the sleeve with the forearm, so if anyone beats me to it, I'd like to know.
You are right, for touching ones face the underside of the arm comes up, but for nearly all other gestures the top of the forearm faces up and the bottom of it down. When the arm is at angle the cuff stays where it is but the forearm remains in contact with the top of the sleave. It is much more rare for a sleave to hover over the arm within it as the it is a rigid tube. Even with the fore arm twisted so the palm is perpendicular to the ground, if thee sleave is placed so its upper inside surface is in contact with the arm you will still get a somewhat believable pose, and the forearm does not rotate to permit the palm to face out from the body without some strain. Anyway, I am not asking for anything as I don't use such garments in my work, I was merely trying to be helpfull and I see too many wizard's robes and such with magically levitating sleaves... the sleave just doesn't comonly float above the arm within it. I think brschmidt does great work (and I can't begin to understand making clothes models) but he/she has the skill I'm sure to correct this common error and realy does want us to "crit" his/her work to be the best it can be. So, no offense intended, but I stand by my comment. BTW its more polite to say "My opinion is" such and such than to say someone who was only trying to be helpfull "doesn't know what they are talking about". I run the adult education figure drawing/painting program for a major museum and know a just bit about figures and drapery. Also BTW your work on the .cr2 sounds very interesting. These new joint controled morphs worked out by Nerd sound perfect for clothes, either for animations or just gravity detail, but are nothing I would try to handle. Now remeber... Happy Face :)
Yikes! Everybody hates me. No, you don't test a fabric for a dress on a doll using the same fabric, a substititue fabric is used to deal with the scale isues, tho many designers just use a very light loose muslin and starch it to stand in for thicker fabrics, the weave and thickness must be adjusted and also the seams sometimes glued or basted rather than sewn so they can be in scale. Even pro designers have traditionally worked up designs in minature using finer fabrics in place of heavy broacades etc. Sculptors use gauze and loose light weaves to test draping, also sometimes the cloth must be wetted to compensate for the weight/thickness ratio, sculptors sometimes also use wetted rice paper and cheese cloth. The excuse I've seen from the toy designers for Barbie's narrow waiste is the full scale quarter inch seams on her tiny scalled down figure. I assume in the "mythological" period that cloths were knit very heavy and were not laudered frequently much less starched, most were probably pretty stiff like the Belgian Linen I paint on which you are right is stiff due to the tight weave and which is why I didn't comment on the absence of any folds in the skirt. I'll go crawl in my hole with my Barbie and Ken doll and sulk now ;)
WOW!! this thread reads and sounds like some of my family's discussion at dinner... different topics but I could picture the family dinner setting on the Nutty Professor with Eddie Murphy. Sorry about the analogy if you haven't seen the movie as I sit here laughing out loud!! In momodot's defense he has help me on several occasions with good constructive comments. To his comment on the sleeve hanging I usually just select the sleeve and rotate & scale it to get the same effect. Allerleirauh - I model in Max but I haven't had much luck with wrinkles. Poser smoothes the objects as it loads them. .. this is a nice thing on some models but I haven't figured out how to get my wrinkles past poser's loader... yet...
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