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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: I guess I'm allowed to show this with Mike 3 in it now...


_dodger ( ) posted Fri, 08 August 2003 at 11:54 PM · edited Fri, 08 November 2024 at 12:08 PM

file_70842.jpg

WIP, Samurai Armour for Mike 3. DraX said that Daniel said that it's okay to use Mike 3 in promo pics now, and there's a dozen of him out there already anyway, so... Texturing forthcoming, other trouser leg in progress, helmet forthcoming, topknot hair forthcoming, wakizashi not shown, Daikyu, arrows, and quarrel forthcoming.


_dodger ( ) posted Fri, 08 August 2003 at 11:55 PM

Oh, yeah -- Pose is form that free Jedi poses set from 3DCommune several months ago, forgot the credit there B^)


_dodger ( ) posted Sat, 09 August 2003 at 12:15 AM

995632853224.gifThis post deliberately left blank.


Phate_ ( ) posted Sat, 09 August 2003 at 12:46 AM

looks great : )


sithgoblin ( ) posted Sat, 09 August 2003 at 2:39 AM

Looks fantastic!! Could you post another one with a better view of the trouser leg?


_dodger ( ) posted Sat, 09 August 2003 at 4:55 AM

Not right now -- I'm making the other one.


_dodger ( ) posted Sat, 09 August 2003 at 8:02 AM

file_70843.jpg

Okay now. More detail shown on the trouser legs. BTW, the little spike sticking out is a JP I have to fix (sphereMatZone is a leeeltle too small), but I wanted to get this pic up for you, Sithgoblin.


_dodger ( ) posted Sat, 09 August 2003 at 8:16 AM

file_70844.jpg

Closer view of trouser modeling.


sithgoblin ( ) posted Sat, 09 August 2003 at 10:28 AM

Looking VERY good!! The UV mapping on the trousers has turned out very well, I can't see any distortions except for the top of the left leg!! :-)


_dodger ( ) posted Sat, 09 August 2003 at 10:37 AM

top of the left leg Where?! I'll kill it! B^) Only place I see any is a little teensy bit on the top of one of the folds at the bottom of the right leg -- which is durn near impossible to get rid of (I've tried).


pakled ( ) posted Sat, 09 August 2003 at 12:15 PM

hmm..most of the Japanese armour I've seen is darker; either an iron-color, or lacquered (sp?) bamboo or wood..but this still works..;) thought the original posting was the 'half-off' trouser sale..;) keep at it, would love to see the ending..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


TrekkieGrrrl ( ) posted Sat, 09 August 2003 at 1:00 PM

_dodger, it looks so cool, and I am in awe that the mapping has been so good. Yes the armour is very shiny, but I am not sure this is the final texture, is it? That on the shins could be bamboo? Sorry for my ignorance about samurai armour G Whatever it is it looks GREAT!

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_dodger ( ) posted Sat, 09 August 2003 at 3:27 PM

Pakled and TG: The armour isn't textured at all. L That's the raw material. It's not even UVMapped properly yet. I am going to rework it slightly so there is a just-barely-pushed (Max Push modifier, inflate basically) surface over the lamellar so that I can have a reflection map on the metal parts without that reflection map on the silk lacings. The lamellar was normally iron, brass, or bronze plates laced together with silk and lacquered to protect against rust, making it an odd material setting -- basically a normally reflective metal but with a smaller highlight to portray the more plasticky effect of resin laquer. I'm also going to subdivide the shouldermapads (osode) so that they can be stiff as above or floppy, as this varied from synasty to dynasty (actually in the later dynastys the square osode went away altogether, and I MAY (not sure yet) add a seperate type of osode as an option for those. The sune ate on the shins are made from metal splints banded together with more metal to provide very solid protection for the otherwise vulnerable shin and hamstring area. I gave them a brassy metallic material for the preview, and I'll see what looks best before release.


sithgoblin ( ) posted Sat, 09 August 2003 at 8:53 PM

file_70845.jpg

I circled where I thought it looked a tad funny, but mabye it's my imagination (actually now I'm pretty sure it is). :-)


_dodger ( ) posted Sun, 10 August 2003 at 12:30 PM

Oh, that's not texture distorition. It IS a place where I need to provide a morph to avoid the leg going throught he waidate though, because that SHOULD be under metal B^)


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