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MarketPlace Showcase F.A.Q (Last Updated: 2024 Nov 08 7:09 am)
Nice thing. But, because you talk about "hires textures and a reasonable mesh", I have something to straighten out: A detailed mesh exhausts less memory then blown up texture-maps. A detailed mesh needs no big textures (if you do it the right way). A detailed mesh allows displacement maps (the best you can do for details - Poser 5 can handle it). A detailed mesh renders x-time more realistic than only textured details. A detailed mesh with small textures (tiled, for example) rendes much faster, escpecially if you have to use the same model more then once in a scene - each one with a somewhat different texture... Just my 2 cents :)
Hi adp001, You are right, but don't get me wrong. The textures used here are below 2000x2000. I didn't use tiling with this small pavilion, because it may lead to patterns sometimes. I did this with my other product Dragon Hall a lot. The total polygon count is a bit above 20.000. I think this isn't too small. But anyway, I will reconsider this for my next product. I've seen some stone walls lately here, with a detailed mesh and they look great. So you may be right. On the other hand I heard people complaining about high polygon counts. Just have to get the right feeling what are the best numbers. Thanks for your advice and I hope you like it anyway. - Tintifax
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