Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)
Sorry. I have the latest version whatever it is. I just said 4.2 from memory. (Obviously not a very good one.) I have whatever the latest download is from e-on. It must be 4.12. I'll check it and let you know. And I went into Photoshop and flipped my maps vertically. That did the trick. I didn't realize I could set the picture scale-Y to -1 and do the same thing. Thanks for all the great tips!
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I created a simple bench in Amapi 7 and used UV Mapper Pro to create a texture map which I painted in Photoshop. I've checked the map in UV Mapper by using the tab key. It looks okay. I've loaded my model into Bryce and applied my texture and it looks like it's suppose to. I've taken it into Carrara and I think it's okay too. Can't say positively as it had some shadows on the seat that I couldn't get rid of. (I wanted to view it without shadows so that I can say yes, it's okay.) But when I bring it into Vue, and apply the map, it's all wrong. There is white on the model where there shouldn't be. And the bottom part of the texture map is applied to the top (the seat). Either Vue is applying the map wrong, or it's wrapping the whole square on the model instead of just the parts I mapped. Does Vue require that the map be flipped upside down? That's what I'm going to try next. Or am I doing something else wrong? Thanks. Kevin