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MarketPlace Showcase F.A.Q (Last Updated: 2025 Jan 23 1:52 am)
If Mike wasn't UV mapped he wouldn't be able to take V3 textures either 8-) - the map data is there. Not in mine. I got mine early. No installer, no UVs, no morphs except the JCMs, that's all. I only have UVMapper Classic*, so I get no options on import -- it does groups and materials and all, though if I can import them I could conceivably do it in Max's Unwrap UVWs modifier. * I have the demo of Pro, but it didn't do anything I can't already do in Max, so I didn't get it -- I occassionally use it to preview a mesh, so if 've posted a screenshopt from it and you're confused (I think I have) that's why. - - - - - -
On another note... Allow me to say 'Grr' at Poser. If you import by group from multiple figureResFiles to a single figure, it works fine, but when you save it it leaves out the other (different) figureResFile line (for more on this see my tut on loading a few months back in the Poser Tech forum). That means I have to stick both tabi in one OBJ because I don't want to make seperate tabi CR2s -- I HATE seperate CR2s for shoes (gloves I can see, somehow that's different). Back to Max. Grr. Luckly I have my scripts so I can do it without splitting along the groups.
Oops, I might get in trouble. I spoke of a Poser Tecnhnical subject in the Product Showcase forum. There's a seperate forum for that, after all. Hey, DraX, during those skirmishes (the war is not over) about merchant's equal rights to post their WIPs in the Poser forum just like anyone else with a WIP rather than being discriminated against because their art would eventually have a price tag... All the antimerchant bigot pro-discriminators kept pointing out 'There's a seperate forum for that' It's too bad we didn't think to point out that there's a seperate forum for hardware issues (Hardware/Technical) and a seperate forum for Poser technical issues (Poser Technical) but no one pitches a bitch when someone asks for help configuring their bloody video card or asks how to reset their Poser UI to default because their viewport window is somewhere over near Guam. That sort of PROVES it's discrimination and not merely a case of 'there's a forum specifically for you people' segregation. As if there were much difference.
I'm not looking forward to getting back into that argument, but I do see your point. However, what's done is done, and I don't think that any significant progress is going to be made with that argument, anyway. We'll just have to wait and see what happens with DAZ and the forums they plan to open up. I'm certain that they plan on using a structure similar to high-end boards such as vBulletin for their threads, etc. (though obviously something developed in-house) I'm also certain that those boards will become highly popular, anyway.
However, back to the subject of UVMapper Classic. Load up blMilWom_v3.obj (Vicki 3) in UVMapper Classic, and then go to File>Export UVs and export the UVs with all of the flags UNCHECKED. Then, open up blMilMan_m3.obj (I recommend closing and reopening the program first, as there are sometimes bugs associated with opening a new model without UVs after having one already loaded), then goto File>Import UVs and load the UVs you just aved from Vicki 3. This will ensure that the grouping is not affected. (As opposed to if you just directly import from the obj file, which I believe automatically imports groupings and material settings).
I'm certain that they plan on using a structure similar to high-end boards such as vBulletin for their threads, etc. (though obviously something developed in-house) My forum software (that which Iused on XFX3d) may be under consideration, but unfortunately with my ISP having worms it's not online for evaluation at the moment. It would be nice, though, to get that licenced and make some real programming type money off a software licence. then go to File>Export UVs and export the UVs with all of the flags UNCHECKED Ahh, I never do that... I always load up from an OBJ when I've imported. save a backup of the Mike without UVs ;) That's already in my downloads folder -- the one I saved out of my email B^) (Besides, it's me. I could just hack them back out of the OBJect file, seeing as I can read them now L)
Hmm. Well, depends on your definition of cmoplexity... and I use a killer text editor (vim -- www.vim.org). Open vim Open another vim Open M3 object Open V3 Object /^vt (search for a line beginning with vt) Shift-V (begin Visual selection in full-line mode) } (jump to next empty line to complete selection) Switch to open M3 object }}}... (jump enough empty lines so you're past the v lines though it doesn't really matter if you do this because in an OBJ you can declare texture coordinates anywhere before you use them) Middle-click (paste in gvim -- copy is automatic on selection) :wq (write-quit) But I'm a text-mode Linuxy kinda guy. Viola. B^)
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