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MarketPlace Showcase F.A.Q (Last Updated: 2025 Jan 27 2:29 pm)
what machineclaw says. You don't wanna end up with a 3 orcs scene where the orcs have the same scars on the same places
Software: Daz Studio 4.15, Photoshop CC, Zbrush 2022, Blender 3.3, Silo 2.3, Filter Forge 4. Marvelous Designer 7
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"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss
"A critic is a legless man who teaches running." ~ Channing Pollock
No single best answer. Some customers like to take a little time and put the stamp of individuality on such things. Majority are less patient or less comfortable taking time away from their renderings for such touches (or just feel a product they buy should be ready to use on download). Best scenario; Include a base unscarred texture plus a couple of variations as examples with fresh scars and older healed scars. Maximum appeal for maximum possible customers.
As mentioned above, a party of orcs shouldn't look like a corps de ballet with identical warts, scars, and tattoos. Now, ritual scarifcation as tribal identity would pass (I'm thinking of certain African tribes where the boys get scars marking them as men of a particular clan when they come of age), but even in that case, the marks wouldn't be as identical as what you get off the same texture map. I'd have roughened areas (knuckles, elbows), but let the new owner decorate his gnome or hobgoblin. Having the scars as a freebie layer would be nice. Besides, weren't you worried about fitting them into tuxedos just last week? Carolly
Carolly: A corps de ballet of orcs in dance tights and ballet slippers.... Oh, my. What a great idea! It's be neat animated... Ghost: No scars on the base, please, for the reasons above. I really like the layer idea as a .jpg file so as many people as possible can use it over the original, scar free mesh. It's also allow you to use them over other textures to give differing effects.
Pretty much where I am going but I am trying not to have a huge download and the more texture variations the larger it becomes. the expansion pack should provide a ton of variation for scarring. Right now I am thinking of scar and no scar and the expansion should take care of the rest I hope. And the tuxedos thing was just a passing comment about clothes LOL
I'll NEVER be able to listen to Waltz of the Flowers without seeing alligators in Romeo capes and caps! Zooted-suited orc ballerinas in "Slaughter on [something] Avenue" (I'm blanking on the name, but the music is running through my head). Use one of Traveler's more lurid lighting sets (low and rakish to match the characters and their body language). It might not enter the repertoire as a permanent installation, but it would surely be memorable! :) Carolly
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Okay, as some of you may have read I am working on an creature pack for M3. Some scars will be necessary since orcs, goblins etc don't really have perfect skin. What I am trying to decide is whether or not to put any prominent scars on the initial texture map. I am going to try and do an expansion pack with different morphs and more use of the M3 morphs in the future. In that I will be doing a scar set that should cover most peoples needs. So the quickie survey is a. Do a few prominent scars that give the texture character. b. Don't do any prominent scars because that sort of brands the look of the texture and the other scars will be coming later. Thanks for the feedback :) P.S. I wil probably doing the scars in some sort of photoshop document or something that is able to preserve layers. Any suggestions?