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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Reducing Vertices


camelot77 ( ) posted Mon, 01 September 2003 at 6:00 PM · edited Fri, 29 November 2024 at 4:24 PM

I have a shirt I need to reduce the vertices in, its too large, how can I do this?


maclean ( ) posted Mon, 01 September 2003 at 6:04 PM

I'm not quite sure what you mean by 'too large'. Too large in physical size? Or in file size? The only way to reduce vertices is to open the mesh in a modelling program and remove them from the mesh. But it would be difficult to do this without destroying the shirt. If it's too large physically, you could try to 'smallen' it with magnets. mac


camelot77 ( ) posted Mon, 01 September 2003 at 6:14 PM

its too large file size because of so many vertices, it takes longer to render in poser


maclean ( ) posted Mon, 01 September 2003 at 6:22 PM

OK. I see. The only thing you could do is to open it in uv mapper and resave it without the normals, which Poser doesn't use. That's if it actually has the normals in it. Other than that, I don't think there's much you can do. mac PS What size is it anyway? I mean, is it THAT big?


camelot77 ( ) posted Mon, 01 September 2003 at 6:36 PM

19 mb, without normals 14 mb


maclean ( ) posted Mon, 01 September 2003 at 6:43 PM

Oh well, you saved 5 MB anyway. Not bad. mac


EricofSD ( ) posted Mon, 01 September 2003 at 7:23 PM

Attached Link: http://www.vizup.com/

There is a poly reduction tool that reduces the file size by reorganizing and reducing the vertices. Its one of the best I've seen.


EricofSD ( ) posted Mon, 01 September 2003 at 7:25 PM

By the way, vizup likes .wrl files (VRML) so I used a program like Crossroads or 3d exploration to covert from obj (or whatever) to one of the vrml conventions then use Vizup to reduce the vertices. After reduction, I converted back to .obj.


camelot77 ( ) posted Mon, 01 September 2003 at 8:02 PM

WOW! Thanks :)


camelot77 ( ) posted Mon, 01 September 2003 at 8:03 PM

WOW! Thanks :)


camelot77 ( ) posted Mon, 01 September 2003 at 8:03 PM

WOW! Thanks :)


EricofSD ( ) posted Tue, 02 September 2003 at 2:50 AM

Vizup is kinda spendy. Amorphium has a reduction tool and so does Metasequoia (but I think those are poly count reductions not vertice reduction). Most high end modelers have some sort of tool built in. Happy experimenting.


williamsheil ( ) posted Tue, 02 September 2003 at 4:30 AM

Attached Link: http://graphics.cs.uiuc.edu/~garland/software/qslim.html

Try QSlim which works with .obj format files, although it leaves out materials and groups. You may need to load the source file zip to get the ReadMe with the usage and command line parameters though. Bill


Spanki ( ) posted Thu, 04 September 2003 at 11:09 AM

Just a heads-up, when I was researching the .obj file format for a program I was working on, I found that the Crossroads program outputs some really bad .obj files (I never recieved any response to my e-mail(s), so I don't know if they fixed it since then or not). I don't recall the specific problems off-hand, but they were of the type that kept most any other .obj reading program from reading them.

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