Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
Thank you, guys. I'll sork on that cloud thingy and the stones again today. I've actually tried the specularity and the darken thingy, - but apparently Not enough. The cloud is also one of the problem things, - I either make it too dense or too fluffy! Neither looks right. Back to the salt mines! The stones and wings are textures from the texture challenge (that I missed) last month, - tweaking them, - and working with them has taught me a lot about the mat lab that I didn't know!
If you are trying to get the cloud to be less sharp around the edge without making it any thinner, you could copy it and create two or more cloud objects, the larger one(s) being less dense than the smaller one(s). It would make the edge of the cloud much more fuzzy without sacrificing the density of the center of it.
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![file_74229.jpg](https://live.cdn.renderosity.com/forum/_legacy/file_74229.jpg)
The main render of this image took 9 hrs, and was in the "boiler" all last night, during the day, I have no idea how many hrs all the different plop renders have taken. But it's a lot! I'm getting close to be done. But would very much like to hear opinions; how can I make the water more "watery", the walls more wet looking, the cloud a bit better looking, and what should I try to do in postwork. Thanks! :)