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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)



Subject: How do you make a UV map for a prop?


HAE_Inc ( ) posted Thu, 04 September 2003 at 2:54 PM · edited Sat, 08 February 2025 at 10:30 AM

Hi, Well how do you. I just want to know how its done more for future reference but i spose i might be able to use it now. Thanks


maclean ( ) posted Thu, 04 September 2003 at 3:03 PM

Assuming you have uv mapper, open the obj file for the prop and in the mapping menu (I forget which menu it is in the free version), choose the type of map you want to make. This depends on the type of prop. Here are the types of map. Planar - makes a flat map of the object. Box map - good for any cube-shaped or rectangular object like walls, boxes, doors, etc. Cylindrical - Use for all tube-shaped objects. Like a bottle or glass. Cylindrical cap - tube-shaped with top and bottom. Good for hats, etc. Spherical - all round objects. Once you have a map you like, save the obj file and a template of the map. Open the obj in poser and save it as a prop, then use the template to paint th texture. mac


SAMS3D ( ) posted Thu, 04 September 2003 at 3:04 PM

Well you make it the same way you would a figure. Example take your prop (.obj) run it through UV mapper, create your map...(save file)....does this help. Sharen


maclean ( ) posted Thu, 04 September 2003 at 3:06 PM

Attached Link: http://uvmapper.com/phpBB2/index.php

One more thing. The above is very basic uv mapping. You can also do things like enlarge parts of the map to give more detail, or stack maps on top of one another (like vicki and mike maps). You can get info and tutorials on all mapping subjects at steve's forum (the guy who wrote the program). mac


HAE_Inc ( ) posted Thu, 04 September 2003 at 4:05 PM

Hey thanks, I knew someone would come through. This is great.


zukeprime ( ) posted Thu, 04 September 2003 at 8:23 PM

Ahhh...but what about imbedded .obj files. You know...some props (most I think) are like this, where the prop file doesn't point to an .obj file. I assume you have to export it out as an object file prior?

 


EnglishBob ( ) posted Fri, 05 September 2003 at 4:12 AM

You can drag-and-drop any Poser file with embedded geometry onto UVmapper, and it will deal with it as if it were an OBJ mesh. It just ignores the non-OBJ bits. However it won't save as a PP2 or whatever, just as OBJ, so you have to import back into Poser and add to the library. When importing, uncheck all the options, and the prop will be the same scale and position as before.


zukeprime ( ) posted Fri, 05 September 2003 at 6:35 AM

Cool. Didn't know that. Gonna try it now.

 


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