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Subject: New render - KnotPlot


AgentSmith ( ) posted Thu, 04 September 2003 at 9:56 PM · edited Mon, 13 January 2025 at 12:21 PM

Attached Link: KnotPlot - "Red Dragon"

Really liked how this turned out, and it had fairly good detail, so I rendered it big. Apologies for the high-res-ness of it all. (1,000 x 1,500) Again, cool program for you all to go get, at least have sitting on your harddrive, maybe you'll use it one day, never know...;o) AgentSmith

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corys311 ( ) posted Thu, 04 September 2003 at 10:00 PM

Where can I learn more about HDRI??? This is a great looking knot man, when you think about it, a knot? how amazing can that be, but when you see things like this, wooaaa! Cory BS


Telson ( ) posted Thu, 04 September 2003 at 11:25 PM

Excellent work AS, how long did it take you?


Zhann ( ) posted Fri, 05 September 2003 at 1:48 AM

How did you get the little tubing around the big knot?

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Rayraz ( ) posted Fri, 05 September 2003 at 2:49 AM

That's a cool render :)

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ttops ( ) posted Fri, 05 September 2003 at 4:36 AM

file_74733.jpg

Super link AS, thanks. :) Zhann: On the menu click on kpath under DemoA.


AgentSmith ( ) posted Fri, 05 September 2003 at 5:22 AM

Yup (kpath-DemoA), the knots are customizable, they even have options for collision detection. This is just a certain kind of preset in KnotPlot, that automatically come up with a smaller tube wrapped around a bigger one, then you can cutomize it. The render only took a couple of hours. The smoothing of the knots in Bryce took a while, beacuse I had increased the amount of default poly's of the knots in KnotPlot by 2x. Which, made it fairly high-res, but that was neccessary because the first one I had done still had angles in the curves, no matter how much I smoothed. AgentSmith

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Gog ( ) posted Fri, 05 September 2003 at 5:40 AM

I not sure if I'm being dumb, or just not spending enough time looking at the manual, but how do I save these knots into something Bryce can load?

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


AgentSmith ( ) posted Fri, 05 September 2003 at 5:45 AM

Yeah, those instructions are one small area on one page, lol. Now, I don't know if there is an actual button for saving, but I do know how to do it old school, via the manual... There is that low and wide window at the bottom, that you can actually type in...well type this; objout filename For exmaple, I typed; objout knot1 (don't forget the space) And then hit Enter. It will save the obj(s) in the root program folder of KnotPlot. AS

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Gog ( ) posted Fri, 05 September 2003 at 5:50 AM

Thanks AS, you're a star :-)

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


ttops ( ) posted Fri, 05 September 2003 at 6:09 AM

file_74734.jpg

New toy, hours of fun!! ;)


Andini ( ) posted Fri, 05 September 2003 at 6:41 AM

Hey, I'm having trouble saving models in the program...how do you do it!?


ringbearer ( ) posted Fri, 05 September 2003 at 11:35 AM

Just type in the bottom box save filename. To open it again, load filename. To export to obj- do as Agent Smith says in post #9.

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ttops ( ) posted Fri, 05 September 2003 at 3:32 PM

Yep; dxf filename Outputs a AutoCAD DXF NURBS4 description to the filename.dxf. The surface is written as a b-spline patch, which most DXF readers do not implement. objout filename Outputs a Wavefront OBJ polygon mesh description of the current knot to the filename.obj. If you have a multicomponent link, each component will be written to separate files, with names filename0.obj, filename1.obj, filename2.obj, . . . . pfdxf filename [option] Outputs a DXF polygonal face description of the current knot to the filename. dxf. If option is present and equal to broken or if the current drawing function (see the draw command) is broken the knot is output as a broken surface. povray filename Outputs the current knot as a collection of bezier patches in a format suitable for input into the raytracing program POVRay. psdl Outputs a Alias SDL polygonal face description and model of the current knot to the files knotD.sdl and knotM.sdl. sdl filename patchname shadername Outputs a NURBS representation of the knot in a format suitable for input into the Alias renderer or raytracer. The NURBS patch is given the name patchname and is assigned to the shader shadername (defaults are Knot and KnotShader respectively). The output is written to the file filename.sdl. The parameter atw should be set to on before this command is used. phew...


catlin_mc ( ) posted Fri, 05 September 2003 at 4:18 PM

Oh, come on TT speak English please.................lol 8)


antevark ( ) posted Fri, 05 September 2003 at 4:20 PM

Coolest. Program. EVAR.


ttops ( ) posted Fri, 05 September 2003 at 4:21 PM

Sorry "Outputs a AutoCAD" should be "Outputs an AutoCAD" darn this copy/paste. ;)


BecSchm ( ) posted Fri, 05 September 2003 at 7:34 PM

file_74735.jpg

"Intestinal fortitude" - iron guts. KnotPlotted, of course.


BecSchm ( ) posted Fri, 05 September 2003 at 7:35 PM

file_74736.jpg

...and here's a KnotPlot loaf of bread


AgentSmith ( ) posted Fri, 05 September 2003 at 8:29 PM

Rofl...leave it up to the Bryce forum to twist anything into doing something it wasn't originally intended for. ;o) Cool work, BecSchm! AS

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Rayraz ( ) posted Sat, 06 September 2003 at 3:33 AM

The knotted intestrins are cool :)

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catlin_mc ( ) posted Sat, 06 September 2003 at 11:36 AM

My god, guts and bread, what next. lol 8)


Rayraz ( ) posted Sat, 06 September 2003 at 11:38 AM

haggis :p

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catlin_mc ( ) posted Sat, 06 September 2003 at 11:43 AM

lol.........................8)


wolf359 ( ) posted Sat, 06 September 2003 at 12:21 PM

file_74737.jpg

Knot plot is cool :-)



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Rayraz ( ) posted Sat, 06 September 2003 at 12:35 PM

That's a really nice one Wolf.

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Rayraz ( ) posted Sat, 06 September 2003 at 12:35 PM

Doesn't really look like haggis though :)

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AgentSmith ( ) posted Sat, 06 September 2003 at 10:12 PM

file_74738.jpg

When you can apply an image as a reflection to an object it looks like this, stereotypically called "Reflection Mapping". Anyone remember that older Disney movie "The Navigator"? With the teardrop shaped, mirror surfaced spaceship? Reflection mapping is how they gave it, its look. It was an early, popular example of refection mapping with computers. Go to "Demo B", "Texture-D". Neat stuff. AgentSmith

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Aldaron ( ) posted Sat, 06 September 2003 at 11:48 PM

try the araglyphs with 3D glasses (red/blue ones) :) Also there's animation and all sorts of things.


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