Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)
Yup (kpath-DemoA), the knots are customizable, they even have options for collision detection. This is just a certain kind of preset in KnotPlot, that automatically come up with a smaller tube wrapped around a bigger one, then you can cutomize it. The render only took a couple of hours. The smoothing of the knots in Bryce took a while, beacuse I had increased the amount of default poly's of the knots in KnotPlot by 2x. Which, made it fairly high-res, but that was neccessary because the first one I had done still had angles in the curves, no matter how much I smoothed. AgentSmith
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Yeah, those instructions are one small area on one page, lol. Now, I don't know if there is an actual button for saving, but I do know how to do it old school, via the manual... There is that low and wide window at the bottom, that you can actually type in...well type this; objout filename For exmaple, I typed; objout knot1 (don't forget the space) And then hit Enter. It will save the obj(s) in the root program folder of KnotPlot. AS
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Just type in the bottom box save filename. To open it again, load filename. To export to obj- do as Agent Smith says in post #9.
There are a lot of things worse than dying, being afraid all the time would be one.
Yep; dxf filename Outputs a AutoCAD DXF NURBS4 description to the filename.dxf. The surface is written as a b-spline patch, which most DXF readers do not implement. objout filename Outputs a Wavefront OBJ polygon mesh description of the current knot to the filename.obj. If you have a multicomponent link, each component will be written to separate files, with names filename0.obj, filename1.obj, filename2.obj, . . . . pfdxf filename [option] Outputs a DXF polygonal face description of the current knot to the filename. dxf. If option is present and equal to broken or if the current drawing function (see the draw command) is broken the knot is output as a broken surface. povray filename Outputs the current knot as a collection of bezier patches in a format suitable for input into the raytracing program POVRay. psdl Outputs a Alias SDL polygonal face description and model of the current knot to the files knotD.sdl and knotM.sdl. sdl filename patchname shadername Outputs a NURBS representation of the knot in a format suitable for input into the Alias renderer or raytracer. The NURBS patch is given the name patchname and is assigned to the shader shadername (defaults are Knot and KnotShader respectively). The output is written to the file filename.sdl. The parameter atw should be set to on before this command is used. phew...
Rofl...leave it up to the Bryce forum to twist anything into doing something it wasn't originally intended for. ;o) Cool work, BecSchm! AS
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"I want to be what I was
when I wanted to be what I am now"
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
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Attached Link: KnotPlot - "Red Dragon"
Really liked how this turned out, and it had fairly good detail, so I rendered it big. Apologies for the high-res-ness of it all. (1,000 x 1,500) Again, cool program for you all to go get, at least have sitting on your harddrive, maybe you'll use it one day, never know...;o) AgentSmithContact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"