Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Attached Link: Omega 2 - T'Karian Starbird
here is a picture of a starship i thought up for my friends movie. i've finally got around to building it in bryce. its called a t'karian starbird. more information on it can be found on the Omega 2 website: http://www.geekandproud.co.uk/hosted/omega2You could try using UVmapper to UVmap the van. This will produce a texture map template, similar to the ones for your poser characters. Then, just cut and paste with a paint program or whatever, and you choulsdbe able to scale it... Won't be easy, but I'm sure you'll learn a lot if you try it! (It's the same "technology" used in almost ALL 3D games, might be worth knowing one day)
UV maps would be the way to go on the van. Just watch out for skewing and pinching of the textures. You may have to do a couple test renders before you get the paint job right. And pull the tarp the rest of the way over that Fiesta. If I had one of those in my garage, I'd want to hide it too. LOL!
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
Err... Oh it's a Fiat. Heheheh... Didn't catch that earlier, thought it was the blue oval that I'm familiar with on the grille. Regardless, it's one of those dinky deals where if the cat converter ever plugs up, or one cylinder misfires - the engine will never be able to get you up to the speed limit. Not to mention that those in SUV's might mistake you for a speed bump. LOL! I like the Microbus and Viper though.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=355355&Start=19&Artist=Rayraz&ByArtist=Yes
The best way to make galaxies is by using the multireplicator and lot's of small little 2D squares with startextures or tiny spheres. For fill stars between the arms of the spiral you can just use large fallattened spheres with volume textures. The galaxy will look best if you make seperate layers for every different material setting of part of the galaxy. Then you can composite the layers in Photoshop or PSP. Not only is this layering approach easier on the rendertime, it also helps you avoid nasty intersecting volume artifacts. You can clonebrush most artefacts away one layer at a time. The results can be quite good.(_/)
(='.'=)
(")(")This is Bunny. Copy and paste bunny into your
signature to help him gain world domination.
cheers ray. its not as romantic as i imagined, but i love your pic, i'll give it a go. prehaps i should get hold of lightwave. where do i get UV mapper from? paul, the car in the final pic will be very very british and a damn good looking car and not a crappy washing machine on wheels. the starbird uses the pressure of sunlight to move. a very poetic form of travel. i saw it once on the Outer Limits. John
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.