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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 10:04 am)



Subject: Help!!! Morph Target gone horribly, horribly wrong!!!


GoofyFoot ( ) posted Sat, 06 September 2003 at 11:32 AM ยท edited Wed, 22 January 2025 at 12:09 PM

file_75009.jpg

Okay, I've been working on this morph target for V3, and I went to test it and for some reason, it turned her into vicky the giraffe woman. What did I do wrong?? The morph target was created in LightWave 7, and my version of poser is 4. I am also posting this message in the LW forum so feel free to respond to either one. Thanks in advance for your assistance! (G:`, Tony


lhiannan ( ) posted Sat, 06 September 2003 at 11:38 AM

I don't know much about morphing, but I know if something wasn't left in the default position (either before export or moved in modeller), this can happen. I did a morph for Stephanie in Anim8r once and when I loaded it, her head turned into Michael's with a long neck... Talk about creepy! :)


EnglishBob ( ) posted Sat, 06 September 2003 at 4:30 PM

What's happened here is that Vicki's head moved from its original position sometime during the morphing process - so that movement has become part of the morph. The movement could have occurred while getting the mesh to work with, or while it was in LightWave. For the first, I recommend using only the original mesh (from the Geometries folder) rather than an exported one. As for the second, you know more about LightWave than I do, but are there different ways of importing and exporting OBJ format? You may be able to fix it by trial and error, moving the head until the morph no longer has that effect. Or it might be easier to do it again. :)


lynnJonathan ( ) posted Sat, 06 September 2003 at 7:59 PM

Upgrade to LW 7.5 (support for groups) and do what EnglishBob says. Work with the actual obj file from geometries folder. Or continue to use LW 7 and make sure Vicky is TOTALLY zerod before exporting head and test the exported head as a morph to make sure it works. Vicky's hip or body probly had a translation setting when you exported.


GoofyFoot ( ) posted Sun, 07 September 2003 at 10:19 AM

Thank you all for your help. I think that the problem came from v3 not loading properly into the default pose, so even though I didn't move her at all, we still got the error. I probably wouldn't have caught that w/o your input. Thanks again. Tony


lynnJonathan ( ) posted Sun, 07 September 2003 at 10:43 AM

Default poses have rotation and hip translation settings. Other words the when you load the character in from the library turn all IK off and open the Joint Parameters thing and press zero figure. Then zero the hip translations by hand.


Jim Burton ( ) posted Mon, 08 September 2003 at 10:44 AM

I'm under the impression that Poser 4, at least, doesn't export exactly placed & scaled OBJ files, no matter what setting you use. It is always a tiny bit off, maybe due to rounding-off errors.


JohnRender ( ) posted Mon, 08 September 2003 at 11:23 AM

I think it's because you have America Online running in the background. Try installing it (or deleting the "aol.exe" file) and see if that helps. This is intended as sarcasm. Even though AOL affects your browser, your e-mail, your image viewer, your OS, your newsgroup reader, and signs you up for tons of spam, it doesn't affect Poser.


Jim Burton ( ) posted Tue, 09 September 2003 at 4:00 PM

Gee, you might be right, I thought it was something to do with inverse Polish notation, whatever that is! ;-)


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