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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 31 3:43 am)



Subject: helphelpohhhh heeeeeeellllllllllllllppppppppppppppppp


DarkElegance ( ) posted Mon, 08 September 2003 at 6:34 PM · edited Fri, 31 January 2025 at 5:48 AM

ok I am bout going nuts. I have been working on a package with GildedGeko...it is all great.. but on the texture...I worked on a few...tested them this way and that in my poser...played with them abit....tweeked and it all looked good. sent them to her to put on her morphs..~trust me very sweet and impish looking~ all was going well cept at odd times I would notice an odd bloch on her shoulder.....I would go over and over and over the texture but it wouldnt go away and couldnt find it on the flat texture. sent it to her she didnt see it. but during beta testing we now have a faint seam. I have gone this way and that....and can not find where or why there is a seam. also the bloch doesnt show up on her machine.but shows up on some but not all the beta testers. O.o {still tweeking on the textures because I overlooked a color cross over patch on some places} NOW...how do we locate or fix these anomilies when they do not show on all puters??? helllp

https://www.darkelegance.co.uk/



Commission Closed till 2025



RawArt ( ) posted Mon, 08 September 2003 at 6:50 PM

maybe posting pictures of the anomolies would help. I just recently had a weird anomoly where one tester suddenly did not have the textures show up on one part of the accessories, and had the uv show up instead....and no matter what we did, we could never duplicate this....but then it suddenly cleared up on his machine, and all was good. So sometimes weirdness just happens Rawnrr


SamTherapy ( ) posted Mon, 08 September 2003 at 7:14 PM

I spent 2 days trying to kill a seam on a V3 texture. Funny thing is, there was no seam. Under certain lighting conditions, some V3 textures appear to have a seam down the back. It even shows up on an untextured V3 if you set the colour to mid grey rather than white. However, to your question... Which model are you all using? If it's V3, are you all using the latest SR patch? I may be telling you something you already know, but a word to the wise is never wasted - or so they say. :)

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DarkElegance ( ) posted Mon, 08 September 2003 at 7:47 PM

it is steph. and I am about to start twitchingO.O

https://www.darkelegance.co.uk/



Commission Closed till 2025



SamTherapy ( ) posted Mon, 08 September 2003 at 7:54 PM

Sorry, I can't help. I haven't heard of anything weird with Steph.

Coppula eam se non posit acceptera jocularum.

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mada ( ) posted Mon, 08 September 2003 at 8:11 PM

Is the blotch showing up on when you render? I noticed something similar with Steph on my machine. Rendering without shadows gets rid of the blotch.

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Crescent ( ) posted Mon, 08 September 2003 at 8:31 PM

The blotch - try rotating the model ever so slightly. I've heard of shots at certain angles giving weird results - 90, 180 or 270. Try adjusting the shadow map size to a higher number as well. The seam - are you on P5? If so, check the Max texture size. I've had seams show up if the Max texture siza was 1024 when the texture itself was 2048. (Boy, did I go nuts trying to figure that one out!) Hope it helps!


DarkElegance ( ) posted Mon, 08 September 2003 at 9:24 PM

ok yes it seems some things are showing in p5 and not in p4 and vice versa. also the spot is like....I dont know like the texture didnt take in just that spot. it is a bald spot so to speak. on the same shoulder in the same spot on all the figures. it shows up on my puter and on anothers..but didnt seem to appear in one of the test renders I was sent. I am just sooooooo confused!

https://www.darkelegance.co.uk/



Commission Closed till 2025



c1rcle ( ) posted Tue, 09 September 2003 at 3:15 AM

file_75294.jpg

relax :) the problem isn't the texture it's the mesh, what you have is a backfacing polygon.

Uncheck the button for removing them on the render setting in poser5 (see the pic) & the problem will vanish


gildedgecko ( ) posted Tue, 09 September 2003 at 6:26 AM

file_75295.jpg

Here's a pic of what she's talking about. This is a render from a beta tester who uses P5. Thanks C1rcle for the info. Looks like we just need to included a note in the readme that if P5 users get that, this is how to fix it.


DarkElegance ( ) posted Tue, 09 September 2003 at 8:53 AM

but er...the problem is...I use P4 and see that lil blotch. it does look like to me what is described with the polygon...but how do we fix it in P4? and thank you Gilded..I appreciate that I kept forgeting to post the pictures.

https://www.darkelegance.co.uk/



Commission Closed till 2025



c1rcle ( ) posted Tue, 09 September 2003 at 8:56 AM

I'm pretty sure there's a way to fix it with UVMapper but you'd have to ask one of the experts about that cause it's a mystery to me how to get it to do anything.


Mazak ( ) posted Tue, 09 September 2003 at 9:15 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=692238

Looks like a corrupted rsr file... Or if you use Poser Pro Pack download the latest patch from www.curiouslabs.com. Mazak

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gildedgecko ( ) posted Tue, 09 September 2003 at 9:53 AM

Okay, so the problem is NOT with the character or texture, but with the OBJ file on the user's machine. And going into the geometries folder and deleting the OBJ rsr file should fix it, because Poser will generate a new rsr when the OBJ file is loaded next time. If one doesn't use ProPack, there's no need for a patch. Okay, I can relax now :-)


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